Thanks for the nice comment :>!!
Sorry for not adding much like enemy combat, I'm atill honestly pretty bad at coding, but I'll try and come back soon!!
The storytelling and gameplay were genuinely so amazing!! I had so much fun with the levels and (I genuinely mean this) this hjas probably been the fun nest game I 've played in both the gamejam, and just in general!!! It was so funny and I had a great time!!!
The only little problems I have is a lack of tutorial, speed, and (kinda) difficulty. There was no tutorial and nowhere that showed even the binds of the game. It would've really helped to have at least have a key bind chart or a mini tutorial so starting isn't as hard. The player also moves REALLY SLOW. It frustrated me a lot and I hated the game because of it until I found a little speed glitch. Also, the grabbing, too, especially if you're moving a lot (and even if your not) it takes like a second or 2 to grab things, which may sound like nothing sometimes, but especially in later levels, or if you grab the wrong thing, it gets kinda annoying. Difficulty is the last thing I got to say. It was definitely fine at first (lvl 1-4) but over time it started to feel almost impossible to keep the person 2nd in line because if the order you're working on is even a little too long, sometimes I just miss it. Mainly because of how long the super meat soup takes, any little mistake (like making the wrong soup :sob:) means you're cooked.
That's all, sorry for having so much more criticisms than complements, but I had such a really good time on this game, I know for a fact I'm coming back!!! (and please make a web build so I can play during school)
I think the game is really cool, the driving, spinning buildings and cranes, and the use of the timer (time left instead of just a time trial timer) were pretty cool, and I had a lot of fun.
My only problem with the game is inair car physics. the car is pretty floaty in the air and feels pretty odd to work with. Once it hits the ground, it bounces, which stops me from landing and continuing to drive. The biggest problem with this imo, is that unlike in certain other racing games, there is absolutely no point in going in the air, because you loose speed, have low control, and have the chance of flipping over and needing to reset.
That's all I got, great game!!
Quick quack le-quack, Quêk quack!!! (I didn't expect anyone to comment on my game, thank you so much!!!!!)
Quack quīquack quack クーアック!! Quaquacky quacker quacka!!! (I'm happy you had a little fun even with my very simple game!! That makes me so happy!!!)
Quack quíquí quak quiku/quacku quack quǎk quåkku!! (I'll try my best to both make my game more understandable and improve environmental/area design for games one day!!)
Quêk quack!!!! (Thank you!!!)
This game is friggin awesome!!!
I love the art, the sounds, the game, and friggin everything!!! It's just so awesome!!!
My only feedback I'd say is for vfx!!
Your game does have a bit of it, but it kinda just feels like it just, exists if ya know what I mean? It would really help to have vfx that comes directly from the source (on the tip of the drill, where the pickaxe hits the rock). And for the pickaxe, it would be awesome if a bunch of particles flew out of rocks whenever you struck them rotating around before disapearing. by adding tiny rocks of various sizes (and maybe a very subtle hitflash/sparks in the direction of the strike) your amazing feeling game would really, really feel even better to play.
thanks for making such a cool game!!!
Unfortunatly I really suck lol, it took me so long to finish the 1st level, and I kinda just gave up on level 2.
the game was pretty fun to learn and get into, though!!
Lil feedback:
mb if that was a bit much, but great job on the game dude, it was pretty cool
(Edit: oh ya pls add fullscreen)
THIS GAE IS SO SICK
Genuinely one of the best games I've ever played
Particles are so cool and pretty (leaves, water, dying)
Grass is so funny
Story pretty interesting
DUCK GO BOOM
And so much more
this game is way past my skill level (i just suck at games), but without a doubt I'm coming back and keeping this on my pc
cool game,
I think it's cool that you added different types of minigame in this
I also think the art is pretty cool, too
Please fix the cat game (if you die you can't restart), and also make it so either the zombies always spawn in front of you, or let me turn around (I think you just set sprite x scale to negative 1, so if input direction is -1, going left, the scale is -1
ts is pretty good for a first game
One decently simple thing you can add is some background parralax. This just means to side the background to the left slower than how much the foreground moves.
It's already nice that you change the background itsself, but that may make things feel a bit more interesting
Keep up the good work (^o^)
(But please show me my highscore)
I thought the game looked pretty cool, nice art style, music, characters and enemies, but just a few problems
- How do I attack??
-When you die your camera just gets thrown to the border of the game or something
- Music randomly fades out and comes back in (may just be how the song repeats, but maybe it could be more seamless
- Game is a bit too small on my screen
- The ranged enemy has almost infinite range and shoots through walls
Really cool game tho :>
Really cool game!!!
I like that you added NPC's that talk to you, and at the end it told me what I had the most of (I got bravery)
The only few problems I have are
- I can't die (you can restart the scene/game, if unity has that)
- Attacking animation doesn't really work most of the time
Really awesome game though!!!!
I love this game
This game really does emphasize sacrifices and it's really tough to make choices.
Idk if you want to work more on this game, but if you do, I think this game could use:
- Music: at least 1 simple song to add atmoshpere
- Art: Helps feel the impact in your actions
- More choices/(or rarer choices): I saved the elders twice, but I had to kill 5 of them after bro 😭
Amazing game dude amazing job