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itchiback

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A member registered Sep 19, 2025 · View creator page →

Creator of

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I really like the story and I think the game is pretty fun!!

Silly fun game

I love it!!!

This game was so fun!! I had a great time trying to finish as fast as I can, and I thought the pixel art, sound, and music was awesome!!!

It took me a while to realize the cheese was poisonous...

It tasted so good though 😭

I hate you bro

This game is so pollished and fun!! I really enjoyed playing it, and spent wayy longer than I should've on it lol

I don't know why it took me so long to realize, that doesn't look like a castle at all 😭

 I'm so sorry :(

Other than ui scaling, peak. I can't say more

Holy tense this game was so good

I really loved how while we were in the thick of it (& everybody knows), two guys were BOTH trying to influence us. My smoothbrain was trying to wiggle my way out of a guess, but I can not lie the 9/10 SHOOK ME TO MY CORE, and even though I figured out what the code was, I was not only surprised that I trusted the wrong person after all, but also surprised that it still looked like both were trying their best to save me??!

Sorry for the madlad yap, but this game is JUST SO FRIGGIN PEAK!!!Bro ts lowk peak amiright?


Only major critique is scaling, though, I usually just stretch it to the screen in Godot

(Project >Project Settings > Display > Window > Stretch > Mode = canvas_items)

Thanks so much! :)

Also, oh my, your game was so awesome!! I really loved the story, your idea was so unique, and the ending was amazing!!!! I had a great time!

This game is amazing!!! The camera was a bit slow, and I think the dialog box was too small (it doesn't scale with the window size), but the story was really good, the idea really is one of a kind, and the game had a great ending.

I feel so damn proud to have still submitted something!!!!!

3am and I have to wake up in 4 hours, but I'm feelin great (prob won't as much when I wake up lol)

How are you guys feeling about this? I hope you guys are proud of yourselves atleast cuz this was a lot.

Your art lead is cooking, and your animation looks awesome!!!

I haven't even started art at all yet so I got to get on it right now...

Thank you so much!!

and thank you so much more for commenting, it means a lot to me!!!!! :)

(2 edits)

SO creative and fun (and accurate, too :sob:)

Thanks for the nice comment :>!!

Sorry for not adding much like enemy combat, I'm atill honestly pretty bad at coding, but I'll try and come back soon!!

QUEÏK QUACKKKKKKKKKKK!!!!! Quêk quack!!!!!!!


(LETS GOOOOOOOO!!!! Thanks for playing, too :D!!!!)

The storytelling and gameplay were genuinely so amazing!! I had so much fun with the levels and (I genuinely mean this) this hjas probably been the fun nest game I 've played in both the gamejam, and just in general!!! It was so funny and I had a great time!!!


The only little problems I have is a lack of tutorial, speed, and (kinda) difficulty. There was no tutorial and nowhere that showed even the binds of the game. It would've really helped to have at least have a  key bind chart or a mini tutorial so starting isn't as hard. The player also moves REALLY SLOW. It frustrated me a lot and I hated the game because of it until I found a little speed glitch. Also, the grabbing, too, especially if you're moving a lot (and even if your not) it takes like a second or 2 to grab things, which may sound like nothing sometimes, but especially in later levels, or if you grab the wrong thing, it gets kinda annoying. Difficulty is the last thing I got to say. It was definitely fine at first (lvl 1-4) but over time it started to feel almost impossible to keep the person 2nd in line because if the order you're working on is even a little too long, sometimes I just miss it. Mainly because of how long the super meat soup takes, any little mistake (like making the wrong soup :sob:) means you're cooked.


That's all, sorry for having so much more criticisms than complements, but I had such a really good time on this game, I know for a fact I'm coming back!!! (and please make a web build so I can play during school)

I think the game is really cool, the driving, spinning buildings and cranes, and the use of the timer (time left instead of just a time trial timer) were pretty cool, and I had a lot of fun.


My only problem with the game is inair car physics. the car is pretty floaty in the air and feels pretty odd to work with.  Once it hits the ground, it bounces, which stops me from landing and continuing to drive. The biggest problem with this imo, is that unlike in certain other racing games, there is absolutely no point in going in the air, because you loose speed, have low control, and have the chance of flipping over and needing to reset.


That's all I got, great game!!

Thank yu!!

Quick quack le-quack, Quêk quack!!! (I didn't expect anyone to comment on my game, thank you so much!!!!!)

Quack quīquack quack クーアック!! Quaquacky quacker quacka!!! (I'm happy you had a little fun even with my very simple game!! That makes me so happy!!!)

Quack quíquí quak quiku/quacku quack quǎk quåkku!! (I'll try my best to both make my game more understandable and improve environmental/area design for games one day!!)

Quêk quack!!!! (Thank you!!!)

Will this game get updates? :o

This game is friggin awesome!!!

I love the art, the sounds, the game, and friggin everything!!! It's just so awesome!!!


My only feedback I'd say is for vfx!!

Your game does have a bit of it, but it kinda just feels like it just, exists if ya know what I mean? It would really help to have vfx that comes directly from the source (on the tip of the drill, where the pickaxe hits the rock). And for the pickaxe, it would be awesome if a bunch of particles flew out of rocks whenever you struck them rotating around before disapearing. by adding tiny rocks of various sizes (and maybe a very subtle hitflash/sparks in the direction of the strike) your amazing feeling game would really, really feel even better to play.


thanks for making such a cool game!!!

(1 edit)

Unfortunatly I really suck lol, it took me so long to finish the 1st level, and I kinda just gave up on level 2.

the game was pretty fun to learn and get into, though!!


Lil feedback:

  • Visible grapple point: It would really help to make the grapple a bit more visible, if that means a little glow (maybe even pulsing every once in a while), making it bigger, or adding clickbait [GRAPPLE HERE] arrows and circles. The color does a bit of the job, but it has very little contrast for me personally
  •  Tutorial level: I know level 1 gives you the basics on how to play, but it's kind of rough (or I just suck lol). It would help to give a bit more open space and or be a bit more forgiving so both people who can absolutely crush it, and people who suck (or just me), can have a pretty decent start
  • Physics polish: The physics feel very artificial, I know thats so the ball keeps on and doesn't just stop, but I feel like  things like improved acceleration, more realistic gravity (not dropping like a rock),  more natural/realistic direction changing, or hell maybe a subtle bounce would help the game a ton (maybe even feel more polished and satisfying
  • Blury font: The font especially on the death screen is pretty dang blurry, you should probably disable anti-aliasing and or make sure the pixel sizes of most things are decently consistent.

mb if that was a bit much, but great job on the game dude, it was pretty cool

 

(Edit: oh ya pls add fullscreen)

Slap evil duck with bread

https://itchiback.itch.io/bread-attack

I really love how the quick restarts and the option to level up whenever I wanted!!! It really helped me actually understand how the boss works (and end up beating it with no levels too at some point!!!)

I also really love the artstyle, it's so pretty, cute, and charming!!


Amazing job, dude!!!!

This is amazing!!! Very unique concept and well executed!!

THIS GAE IS SO SICK

Genuinely one of the best games I've ever played



Particles are so cool and pretty (leaves, water, dying)

Grass is so funny

Story pretty interesting

DUCK GO BOOM

And so much more


this game is way past my skill level (i just suck at games), but without a doubt I'm coming back and keeping this on my pc

It's so fun!!


Wish I had friends tho...

the most insane 2d movement ever

this game is actually so good!!!


Some camera, nice particles, awesome baloon physics... so peak man

(I wish I didn't suck at games tho, I keep falling (~o~)

HOW DID YOU EVEN MAKE THIS


AND SEND IT IN EARLY

S'more: A Campfire Jam community · Created a new topic meow

mowmowmowmowmowmow

:O

Dude..

this is so amazing....

cool game, 

I think it's cool that you added different types of minigame in this

I also think the art is pretty cool, too


Please fix the cat game (if you die you can't restart), and also make it so either the zombies always spawn in front of you, or let me turn around (I think you just set sprite x scale to negative 1, so if input direction is -1, going left, the scale is -1

ts is pretty good for a first game

One decently simple thing you can add is some background parralax. This just means to side the background to the left slower than how much the foreground moves.

It's already nice that you change the background itsself, but that may make things feel a bit more interesting

Keep up the good work (^o^)


(But please show me my highscore)

Really cool game!!

I found this on milkyway and for 7 hrs this is awesome!!!

I kinda suck so my highest was 5.7k, but really fun anyways!!

also forgot to mention, awesome paralax, not much games do that.