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(+1)

As an Unreal game enthusiast, I wanted to share a few thoughts. Please don’t take this as aggressive or ill-intentioned feedback.

Sometimes, especially with limited development time, it’s better to focus on one strong core mechanic. When too many mechanics are built around the same idea, the experience can become a bit confusing.

The visual style is good, but I think it could become much stronger with a few adjustments, such as better post-processing, outlines, a more intentional art direction like steampunk, and UI that matches the chosen style more closely.

My only intention is to help your future projects become even better. Sorry if this came across a bit harsh.

(+1)

Hey ! 

I find your feedback very constructive, so don't worry—this kind of input is exactly what helps us improve :).

I agree that we probably aimed a bit too high for the jam (especially since the developer and game designer could only work on weekends and weekday evenings xD).

I also understand that focusing on a single mechanic and polishing it to the max would have been the better choice, but we wanted to aim for an *Overcooked*-style experience where you have to juggle multiple tasks.

Regarding the visual style, I totally agree with you—some good post-processing and outlines would definitely improve gameplay visibility :)

As for the UI, due to time constraints, we didn't manage to replace the default Unreal interface with our own custom designs to match the Steampunk style.

Thanks again for the feedback ! We'll do better next time 💪