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hello! thanks for your loooong comment i really appreciated it :D

im not very sure how to adjust the canvas stretch settings unfortunately :( 

the 22 things weren't intentional but i left it becos i tot it was pretty neat

thank u for the compliment on the graphics :) i took WAY TOO LONG on it hahaha

ive made the hitbox bigger as per your comment :) hope its more generous

any tips on how i can make it less brute-forcey and more mind boggling?

In Godot: Project (at the top) -> Project Settings -> Display -> Window -> Stretch -> *Mode* / *Aspect*
I think your "mode" might be "disabled" and that's the problem.
You can test it on your setup by zooming the web page in/out. 

I forgot to mention that the wordle style feedback was really good. 
I can't really tell you how to make it less bruteforcey. That was just my experience in not getting the hints.
Personally I prefer when the puzzle is objectively possible to be solved without trying out anything before hand.
Look at what other people felt like these kinda word puzzles can be very subjective!
 

(+1)

thank you sm for the aspect feedback! will use it in my next game jams :D

hmm alright! i understand what you mean, will take in the feedback for next game jams i do!