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It seems your canvas stretch settings are a little weird in godot. Meaning the game looks weird on my 1440p monitor. 


These 22 looking things are maybe an symbol you used in the text? You have to include a font that has them in godot as a resource for them to be visible.

 (sry if that was intended symbol  it doesn't look too bad tbh.)

The graphics are enjoyable to look at since the style is very consistent! (Maybe draw those menu buttons yourself they're the only thing that sticks out a little) 

Could be the the game being smaller on my screen, but I found myself not properly dragging the ingredient a lot of the times. If not already make the hitbox a lot larger than it needs to be. Seems to be no downside for that in this type of game. (Of course make sure they don't overlap with other ingredients still) 

Same thing with the spoon or whatever. I think the hitbox should be more generous. Ingredients/Spoon could also be highlighted in someway when they are properly hovered. 

I feel like I was bruteforcing a lot of the puzzles and not getting any "A-ha! moments. The last clock puzzle however was really fun since it really felt like I was playing a puzzle game! Nice game even if I'm a noob :( 

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hello! thanks for your loooong comment i really appreciated it :D

im not very sure how to adjust the canvas stretch settings unfortunately :( 

the 22 things weren't intentional but i left it becos i tot it was pretty neat

thank u for the compliment on the graphics :) i took WAY TOO LONG on it hahaha

ive made the hitbox bigger as per your comment :) hope its more generous

any tips on how i can make it less brute-forcey and more mind boggling?

In Godot: Project (at the top) -> Project Settings -> Display -> Window -> Stretch -> *Mode* / *Aspect*
I think your "mode" might be "disabled" and that's the problem.
You can test it on your setup by zooming the web page in/out. 

I forgot to mention that the wordle style feedback was really good. 
I can't really tell you how to make it less bruteforcey. That was just my experience in not getting the hints.
Personally I prefer when the puzzle is objectively possible to be solved without trying out anything before hand.
Look at what other people felt like these kinda word puzzles can be very subjective!
 

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thank you sm for the aspect feedback! will use it in my next game jams :D

hmm alright! i understand what you mean, will take in the feedback for next game jams i do!