try it out and give me some comments! my second game ever, so wld be great to get some feedback :D
aurasakura
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cool idea! it was really difficult getting around to the vending machine and back :( maybe placing it directly in the middle or removing some collisions wld help a lot
it wld also be better if i knew where each item was for the normal items, i had to click through everything to try to find potatoes, and i still didnt manage to so i lost the first time D:
thank u for playing!
yeah i added the sfx last minute so it sounds a bit off. actually i wanted to make the background clickable but i ran out of time :( if i had the chance i would have made it clickable!
the first stage was meant to be a straight forward tutorial, but i realised people didnt quite notice the hints that were meant to be “obvious”, and thats prolly because i knew what was meant to be “obvious”.
and ah! okay i agree with the timer. definitely should have added one but alas time again :(
definitely have a lot of things id love to change if there was more time & id love to keep u updated if i do!! :D
no need to apologise for the long comment!!!! i actually appreciate it more than you know :)
you telling me the math really put it into context how difficult my game is and how much more playtesting i need, i will definitely do more of it the next time i make a game! thank you so much for all your feedback, it has really been very helpful to me :D
the visuals are beautiful!!!! the inventory is indeed kinda blurry though :(
i was quite confused on how to play cos ive never really gambled before nd i lost everything hahhaha, maybe some rules for how to play for newbies could work? i LOVED the start part where you showed how everything worked with the boxes nd zooming in, it was lovelyyy
THANK YOU!!! i'm really glad u enjoyed all the little touches, i spent far too much time designing up the UI.
the fun in the game meant to be the lack of history! do u think it would have been better to have history or have the history pop up after a few attempts?
also i fixed up the stick a while back, so im surprised it's still hard to grab D: maybe gotta make it bigger fs!
actually 17 attempts is REALLY GOOD from what i'm seeing!!! congrats :D THANK YOU for telling me i should be proud of it :') went through a lot of self doubt about how good the game is when i first released it, and i was shy to even mention it to people, so thank you, this comment really means alot to me :DDD
thank you for playing and for your compliment! :D
i think the clues in the scroll may have been difficult, need more playtesting! as for the background, maybe its just a skill issue (jkjk).
yeah 5-ingredient potion was meant to be tough, but i was thinking of having a note book after 3 ish attempts! let me know ur thoughts :D
thank you for playing!
now i'd say that the sfx were a bit too loud
yeah i noticed this too, but i unfortunately decided to add the sfx in the last hour before i submitted so i didnt have time to edit it :(
you spin in the other direction, you can remove the last ingredient, but it's only visual
thanks for pointing this out to me! i didnt notice this was an issue :O
the hints were helpful even tho they were confusing at times
yep a lot of comments mentioned that, definitely need to better workshop the clues! :D
guess my game must be pretty tough since there's 35 attempts LOL i wonder if its really a bug or i just made the game too hard
thank you for playing and for your comment! :D
I agree with the feedback that the order of words in the description is confusing, it seems like you have to deduce almost purely based off of the background instead of the description (which sometimes leads astray.)
yeah after i released it i realised the descriptions don't really make sense. definitely needed more time to revamp it D:
The biggest thing to add would be a list of past attempts, I continuously forgot what I had already guessed, especially in the later levels.
i actually did think of this! but the fun in it was meant to be not knowing past attempts. had a bunch of debates with my friends on which would be better - would a notebook that appears after a few attempts be better? let me know :D
thank you for playing! :D i actually spent a lot on the UI, but i'm not sure what's the right pathway to make it even better
do you have any tips or suggestions for improvements? what app do you use for designing? im very comfortable drawing on my ipad so i veered towards using my ipad (and ibispaintx) for drawing
it is so well developed, with the beautiful visuals and sounds. i love how squishy the hamster is, makes me wanna squish it. i ABSOLUTELY love this concept and would love to play this as a proper steam game!!!
i cant seem to get past level 5, and once ur stuck down the pit in level 5 in a wheel, u just cant seem to get out. got me pretty frustrated, so i stopped there. thank you for creating and sharing this beaut with us!!!
this is a beautiful work of art!!! what an amazingly creative idea for a game to use a spinny chairrr! i think the minigames were super engaging altho i couldn't seem to run away from the typing game....
only comment i have is that its a bit difficult to see where the (!) was coming from, and i had to move around quite a lot to try to find it (and bump everything and make roy mad)



