I feel like the dialogue between the characters goes by too quickly. Maybe implement a "continue" button so players can stop and read at their own pace. I played on PC, so the lighting was okay, but it could use some extra brightness (especially in the starting house, why is my daughter living in the dark!). I like the idea of "human worker versus machine", but I found the player character moved too slowly, and I couldn't get the barrels fast enough to reach 80 degrees. There was also this error that if I clicked "Load," it would take me straight to the factory (which is good), but there were several blue cubes? Maybe a game engine thing?
Viewing post in Life as a WORKER jam comments
Thanks. I liked the "continue" button idea, I will implement it after the rating period is over. I will fix the load bug once the rating is over. It worked perfectly when I played the game, but maybe due to the 'new update' the bug appeared. Only one player played my game to test, and he completed the mission in 5 minutes. I did not increase the speed so that it does not seem the player is running while carrying a heavy barrel. The environment is dark as the AI takes more power to run, as a result, there is not enough electricity supply and the father can not pay enough bills to bear the cost and it is night. As you noticed everything, you will probably notice that half of the road lights are not working due to an electricity shortage.
I am writing this feedback on the development note: one player complained about the speed. If I get more feedback like this I will definitely increase the speed. I appreciate your time, I really liked the "continue" idea. I will work on it tomorrow. Again, Thanks.