Thanks.
SM Toukir Ahmmed
Creator of
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Thanks. I created all the assets in Blender except for the 5 main robots and the Characters. I did not use another button, thinking it would cause people to press the other button something like switching. I will definitely add a skip button later. I did not get this feedback before the jam, otherwise, I would have updated the game. Thanks again.
It took me one day to develop and publish this game, but I worked for 4 to 7 hours if I calculate the exact hours I spent on this game. For example, I worked 1 hour in the morning on this game, then in the evening, I worked two or three hours like this. I did not write down the exact hours or minutes anywhere.
I would like to add another thing, Mr Beseda. When you open Unreal Engine, you will see some free templates to develop the game on free templates of top-down, car, third person and first person. I also have some templates downloaded on my computer of GDevelop templates, some of them are even five months old. But I did not even touch them, I just downloaded them so I can continue developing the game when needed no matter the electricity has gone or I am not in the range of high speed internet. As per the description, when I published this game on gd.games, it was already 15th April(mid-night) in Bangladesh. Thank you for your comment.
It was not done before the jam. I made this game during the jam. I published this game on gd.games first. When I published this game on gd.games, I just used a zombie character thinking it would be act like a robot. I did not focus on the editing of the game as I was more invested on the first game (The Island). I made this game in a couple of hours. I live in Bangladesh. So this game is made during the game jam, not before the game jam.
Those who make art themselves do it after real hours of hard work with passion. For my 3D game in this game jam, I created most of the 3D models, especially two robots and machines, animation etc. myself in Blender after working for several hours as I am a light user of Blender. It took more time than setting the scene and event sheet in GDevelop. A couple of months ago, this would have taken a couple of weeks to make 3D models in Blender. So I understand the pain and passion of an artist who makes art by themselves in 2D and 3D. On the other hand, for the YouTube Playables Challenge, I only generated the background picture for my 2D game from gemini.com. I did not crop the picture, though I could do it easily as the "AI mark" is at the bottom right side of the image in the case of gemini.com. All the best.










