Interesting mechanics. There’s a lot of combos that could be made for the flowers. It does feel satisfying to get a big number.
However, I think it’s missing a lot of the polishes that would truly make this game feels good to play. First of all, with such a information dense game, the UI and text is too small and hard to read. Secondly, I think it would be much more fun for the player if they can see at a glance what abilities trigger what to make it easier to plan around. Thirdly, I think currently there’s just too much clicking around the UI to get to the next thing. Not sure why the customer order couldn’t just automatically show up or the bouquet can just be sold immediately after assembly.
The build grid function is great for hardcore player who really wants to optimize their strategy, but I think for a more streamline and casual experience, it could be omitted and automatically upgrades as the levels go up or at certain money threshold.
Art is ok. Music is fun, could use better sounds as well. I don’t really see the theme and the limitation interpretation though.