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(+1)

Played through the whole thing, I was invested in what the wheel might give me next. I would've liked a visual cue on the enemy's health bar though. The fighting is quite repetitive and spinning the wheel over and over, not knowing how much health they have is a bit boring. Overall I did enjoy it, great job!

(+1)

Thank you! I thought bout giving a visual healthbar for the enemy but I wanted it to be like Earthbound where you don't see how much health is left...

(+1)

Hmmm, ok, in that case if you want to explore this idea further maybe you can think of something to give the player to do while waiting for the enemy to die. Could be anything, QTEs, story or cool animations to look at. Something of impact which might keep them busy.