Interesting idea! I had a lot of difficulty understanding what was going on at first, and I still don't think I quite get a lot of it, which is probably mostly due to the fact that the game is unfortunately unfinished, as you said. I guess it's sort of an autobattler, and I read that the position/orientation of your enemies matters, but I couldn't figure out exactly how. I pretty much just resorted to spamming the attack button and then replacing any dead units, hahaha. But I do find the resource management pretty compelling, and I like the different unit types and how the upgrades can affect each type individually. The art is great too. Good job, despite it being unfinished!