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yo good job on submitting the game, the graphics is simple but does the job, and the take on the theme is really neat, now i did run into some performance issues on the webgl version, but that's def because of shader compiling, which could be a lil tricky to deal with, cuz yeah the game was lagging when i started playing but then it just ran smoothly after some time, the controls are nice but i felt the bounce from the walls doesn't exactly follow how much velocity you have (for example if you are just moving very slowly and hit the wall, you'd bounce off with a lot bigger force) which could be a bit problematic when you're going through tight places, also the dash charge should be a lil faster too, also it seems in some places you've put alot of gems and stuff but in order to get them you'd need to go through alot of obstacles, and the problem here is they're near impossible to go through without getting hit as they require near perfect movement, making them not worth the trouble, but yeah other than that good job on making the game, i've had fun playing it B)

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Thanks for playing! A lot of what you mentioned are actually intentional design decisions (the amount you bounce off a wall is based on how much spin you have, and the gems are optional for people who want to try to get high level scores). But I get it if some of them might come off as more friction for some players lol

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ohh i see makes sense, cuz other than that the game is great for sure so good job