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Corviscape

10
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9
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11
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A member registered May 16, 2019 · View creator page →

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Oh wow, sorry about that. Windows & Linux are indeed the priority if this is worked on after, web really only exists for Jam accessibility. If I had to guess it could be a difference in browser user settings (hardware acceleration, maybe. Idk)

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Yup, there have been issues. When you say it doesn't load properly, was there a long wait time, or was it crashing on you? (Thanks for playing btw!)

It should be more optimized in the browser now thanks to some preloading and simplifying!

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Thanks for playing! A lot of what you mentioned are actually intentional design decisions (the amount you bounce off a wall is based on how much spin you have, and the gems are optional for people who want to try to get high level scores). But I get it if some of them might come off as more friction for some players lol

I adore this! It's a very straightforward concept that builds on itself very well and the roguelike elements made me strategize more than I was expecting to get through to the end. The overall presentation and style is perfect on top of all that.

This is a really fun concept! It does get a bit slow and having to restart from the beginning in especially those later levels can feel a bit rough, but the simple controls are a lot of fun to get used and the casual mood is relaxing.

True! I was actually planning on doing optimizations like that so the HTML version would be smoother, but levels ended up taking priority (plus the explosion effects were an online asset and I was worried about breaking them lol)

This is the best 4-direction sprite I could find that works with the prototype I'm making, thank you!

This is perfect and exactly what I need for my prototype, thank you!

Fun twist to a bullet hell, and the sound was spot on. Graphics look great too, and It's overall a fun game.