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(+1)

looks pretty nice! I think a big part of the friction in this game is the randomness, the blue monster seems like an impossible fight even with upgrades, and resetting is inconvenient... I also got soft locked in the fight after getting the gnome exchange, the background was all blue and I couldn't do anything

Overall I think this is a nice idea, I can definitely feel the Slots and Daggers influence, but in my opinion, making encounters somewhat scripted is so much better than making them have a random probability of being impossible! I sadly couldn't reach the end but I would've loved to :(

Maybe this is a skill issue on my part but game jams do favor prioritizing easy and fun gameplay (you got the fun part tho! Spinning the slots has a nice feel to it)

(+1)

thank you for such a detailed review. I've already updated the game file and made the enemies easier, so if you want, you can go through to the end. And also added a restart button when pressing R.

I think you're right that the player needs to be given more control because the game is pretty random right now. I will definitely refine this game in the future and try to fix it.

(+1)

definitely feels better! Gave you a couple more stars :)

obviously balancing is really hard especially for a game jam so don't worry too much about it, if we can reliably get to the end and have an accurate idea of what the game offers, it's a big positive already

Thank you so much for playing again and for the extra stars! I really appreciate your understanding of the balancing issues in a game jam. You're absolutely right — ensuring that players can actually get to the end and enjoy the game as a whole is the most important thing. Thanks for the great feedback!