Skip to main content

The Power of Pride Bundle 2026 — $10 PWYC Edition
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Jfred

88
Posts
10
Followers
10
Following
A member registered Feb 04, 2021 · View creator page →

Creator of

Recent community posts

grandma made it to heaven... such a very serious emotional journey, so serious I shed a tear... 10/10

This made my speedrunner brain very happy

I don't think I can overstate how good this feels, making a platformer is deceptively hard but this just ticks all the right boxes gameplay-wise, audio is phenomenal, it has a very distinct look and excels in visual communication

5 stars all around, super serious game

thank you for making this game

seeing a lot of activity on the discord surrounding it so I thought why not give it a try? Absolute banger, this is exactly the kind of game that deserves to win game jams, it's a huge risk because we often prioritize quick and fun gameplay loops but this kind of self contained puzzle adventure can give a greater payoff than any other game could (and it absolutely did)

The theme was super well incorporated into the design of this too, and figuring out the mechanics themselves as a gameplay concept is really hard to balance but it's done so well here, I can't stress enough how much of an incredible example you're setting

and I LOVE the pretentiousness, we need more pretentious games with crazy self-important lore building, genuinely a 10/10

interesting concept! I think for a game jam you did very well if this is your second game

auto rotation as a core concept can be super unique if done correctly, I imagine it as like a rail shooter except it loops around (how cool is that??) I think this game has a lot of design space to iterate

This is a very serious game. It was a pleasure to engage in this audiovisual experience, very excited about further growth opportunities.

this is fun! very creative theme interpretation, and huge props for making everything yourself!

I think the difficulty is perfectly balanced here which is a really hard thing to get down, especially for a game jam so yeah nice work

this is pretty cool! Definitely a concept that deserves expanding on, maybe with a slower progression that lets you start out with only 1 or 2 normal bullets and the rest is empty so the special bullets you buy are a lot more strategic and impactful

I really think you can take this far, I can see the vision, nice work

Out of all the games I played this jam this is the one I had the most fun on

The only feedback I can bring up is sometimes my quick scopes were a little too quick and registered as noscopes but whatever man it's a tiny thing, just gotta understand the timing for it

Stellar presentation, incredible concept and theme interpretation, genuinely loved every second of it

the game feel is perfect, every little particle and animation adds to the flavor of everything and it's all so cohesive, the sounds are crispy clean, 5 stars all around

this game is the very unique position of being really hard but not unfair and gives the player a very accurate idea of what the game offers despite its difficulty gating

I think bullet hell games in general have a very niche target audience and so I'm maybe not the biggest authority on critiquing one but I had fun playing a couple waves! For a first game this is super impressive, keep it up!

interesting stuff! very cool atmosphere, you nailed the classic itchio horror game vibe and there's massive potential with this concept

this is probably the most immersive game I've played so far in this jam, really well done

oh man that was sick, I loved the concept, honestly nothing obvious comes to mind as far as improvements go except maybe even more juice in the battles, like I kinda wanna see an animation for when somebody wins

super solid game, well done ^^

very cool! Everything works well, the fact that you can retry a question on the spot is much appreciated

Overall a fun short solid experience, not much else to say, this is the prime example of a good game jam entry with not a lot of technical depth to it, but gives you a good time nonetheless

this was really fun!! Just pretty much perfect execution all around, I got 1958!

only piece of feedback I might have is, I would've loved to see my score in real time, but that's a nitpick and truly doesn't take anything away from the experience, everything was super smooth congrats yall

definitely feels better! Gave you a couple more stars :)

obviously balancing is really hard especially for a game jam so don't worry too much about it, if we can reliably get to the end and have an accurate idea of what the game offers, it's a big positive already

banger game, got it in 9.8 seconds

give me a fast reset button and my life is yours

looks pretty nice! I think a big part of the friction in this game is the randomness, the blue monster seems like an impossible fight even with upgrades, and resetting is inconvenient... I also got soft locked in the fight after getting the gnome exchange, the background was all blue and I couldn't do anything

Overall I think this is a nice idea, I can definitely feel the Slots and Daggers influence, but in my opinion, making encounters somewhat scripted is so much better than making them have a random probability of being impossible! I sadly couldn't reach the end but I would've loved to :(

Maybe this is a skill issue on my part but game jams do favor prioritizing easy and fun gameplay (you got the fun part tho! Spinning the slots has a nice feel to it)

ok this has potential!! First thing that comes to mind is, would be nice to have some reason to use the formless blob! Otherwise it feels kinda pointless, but there's an idea behind this I can see the vision

Generally fighting the engine's random friction inconsistencies is very common in beginner projects that use built-in physics, which is why I like to advise people to try coding their own gravity and inertia and stuff

But for a first-timer this is really solid regardless, congrats on getting something out!

This is nice I enjoyed it! Some quick obvious feedback would be, a main menu button/keybind in-game, maybe some communication on the gravity switching mechanics, like the platforms become a different color or something, also I would like to have a keybind for respawning to the last checkpoint without having to wait the fall

Reminds me of Marble's Marbles, works very well for speedrunning if done right, keep it up!

WOW this is crunchy, I love the concept, clocks by themselves are in general a really cool stylistic image you can do a lot with, and this is exactly what I wanted to see, I know how hard it is to nail down a balatro-like concept like that and have it be immediately understood by the player so props on the game design

adaptive music is a nice touch, the visual feedback could be a little snappier and stuff but whatever for a game jam game it's a 10/10 no notes from me

this is so sick omg thank you for making this happen

thank youuuu !! <3

Thank you so much!!!!! omg iron lung was probably a subconscious inspiration I love that world, didn't even realize that :o

woah this looks nice, great job on the procedural terrain :D

ooo very cozy little game, the visuals are really charming :D

ah that 's my fault then, sorry about your experience :(

maybe the console indications are a little too vague? I'm curious to know where exactly you got stuck

so basically you have a radar scanning for planets, you can move your ship around with left click, and once you find a planet you can begin an expedition to it, where you can move from tile to tile with left click, collect crystals to upgrade your truck, and you need to go back to the starting tile to end the expedition before you run out of fuel (you can see your remaining fuel on the right side panel, it's basically how many tile movements you have left)

cool game! interesting limitations on the gravity switching, usually you'd be able to freely switch to whatever gravity you want but here it's only right or left, which is a fun gimmick I think... could be expanded upon for sure!

best artstyle in the jam so far

this is sickk I love the colors and the pixelated post processing, and the 3D movement feels really nice for a game jam game :D

very fun! love this cartoony corporate artstyle, overall just a really solid experience! also the mouse click is satisfying asf

really cool concept! at a first glance it's really hard to figure out the optimal strategies but I really like the vibe and where it's going! nice work

short and sweet! 5 stars all around, really cool entry :)

I think this concept could be expanded upon, lots of potential here

hey this is pretty cool! not too sure why you wanna spend time killing enemies tho, I feel like speedrunning through is the only viable option, but nice atmosphere! I liked it ^^

very satisfying to play, love the little particle effects! overall this is super polished visually, nice work

sick game! not much to say really, just a very solid experience front to back

this is so fun! very addicting, congrats this is an amazing entry

very cool gameplay, loved playing around with the different panels! very satisfying concept ++

cool game! I'm being severely skill issued and absolutely can't get past the first level lol, but from what I could gather it's a nice lil bat platformer! the cutscenes are cute too, very cool stuff

this is pretty nice! gameplay mechanics could feel a bit tighter and polished, and the enemy waves could be a bit more cohesive and telegraphed, but overall I had fun :) the pixel artstyle is pretty unique too, nice work

one tiny nitpick I have about all first person games is that you really need a mouse sensitivity slider at least, but no biggie :)

woahhhh sick worldbuilding, very intense, I love the fact that being forced to go to sleep every time triggers new events to build the tension, very well done! The end gave me chills I must admit hahah