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Jfred

65
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8
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A member registered Feb 04, 2021 · View creator page →

Creator of

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ooo very cozy little game, the visuals are really charming :D

ah that 's my fault then, sorry about your experience :(

maybe the console indications are a little too vague? I'm curious to know where exactly you got stuck

so basically you have a radar scanning for planets, you can move your ship around with left click, and once you find a planet you can begin an expedition to it, where you can move from tile to tile with left click, collect crystals to upgrade your truck, and you need to go back to the starting tile to end the expedition before you run out of fuel (you can see your remaining fuel on the right side panel, it's basically how many tile movements you have left)

cool game! interesting limitations on the gravity switching, usually you'd be able to freely switch to whatever gravity you want but here it's only right or left, which is a fun gimmick I think... could be expanded upon for sure!

best artstyle in the jam so far

this is sickk I love the colors and the pixelated post processing, and the 3D movement feels really nice for a game jam game :D

very fun! love this cartoony corporate artstyle, overall just a really solid experience! also the mouse click is satisfying asf

really cool concept! at a first glance it's really hard to figure out the optimal strategies but I really like the vibe and where it's going! nice work

short and sweet! 5 stars all around, really cool entry :)

I think this concept could be expanded upon, lots of potential here

hey this is pretty cool! not too sure why you wanna spend time killing enemies tho, I feel like speedrunning through is the only viable option, but nice atmosphere! I liked it ^^

very satisfying to play, love the little particle effects! overall this is super polished visually, nice work

sick game! not much to say really, just a very solid experience front to back

this is so fun! very addicting, congrats this is an amazing entry

very cool gameplay, loved playing around with the different panels! very satisfying concept ++

cool game! I'm being severely skill issued and absolutely can't get past the first level lol, but from what I could gather it's a nice lil bat platformer! the cutscenes are cute too, very cool stuff

this is pretty nice! gameplay mechanics could feel a bit tighter and polished, and the enemy waves could be a bit more cohesive and telegraphed, but overall I had fun :) the pixel artstyle is pretty unique too, nice work

one tiny nitpick I have about all first person games is that you really need a mouse sensitivity slider at least, but no biggie :)

woahhhh sick worldbuilding, very intense, I love the fact that being forced to go to sleep every time triggers new events to build the tension, very well done! The end gave me chills I must admit hahah

this is by far my favorite entry that I've played up to this point

The gameplay loop is tight, controlled and progresses perfectly, the randomness makes it super interesting, like everything is just so clean and is absolutely my type of game to play

I finished it on my second try and got 27360 points! not sure how well that fares against others, I did use a few hints towards the end, but everything makes sense and there's certain patterns you notice over time, the main one being the vertical lines for me

Overall a fantastic game idea, with a fantastic execution! 5 stars all around :3

really cool concept! I like the direction you went with, gameplay is solid, hard to tell when you can or can't dash sometimes but I really liked this! nice work

this changed my life, it made me grow hair too

cool game! I love raft so this was fun to check out :)

sick presentation :D 

THIS WAS SICKK absolutely stellar presentation, and the difficulty is juuust right, absolutely love this game

music is banging, everything is crunchy, huge props this is awesome

very cozy aesthetic! love the visuals and music, nice work

fun story! enjoyed it a lot :D

cool game! I like the synergies between towers, and I like how you need specific ones for certain enemies! I also appreciate that it was on the easy side, part of me wanted to have the endless mode maybe get progressively harder? or like some really challenging version of this, but sick game nonetheless!

thank you! I 100% agree with everything being said here, I'm really happy with how the project turned out for a game jam regardless :D

sick! love the skill tree progression, overall very polished lil adventure :D

thank you very much! I especially agree with the visual communication concerns, I absolutely could've made things a bit clearer hahah

Appreciate you <3

thank you so much! yea that makes perfect sense, I def should've done that haha

gosh! thank you so much for the kind words, it means the world!

the whole game is in an unworkable state codewise because I had to rush things so much, so no real future plans for this :( 

but tysm :D

all entries extracted in 35 minutes! fun little puzzle game, very intuitive rules

wow thank you so much! :D

thanks so much!

cool game! It does hurt my eyes to constantly have to squint to notice the blocks appearing, they blend in too well because of the post processing I imagine, but I really like the artistic vibe, especially the audio work. Great job!

thank you! glad you enjoyed the puzzles

as for the undo functionality I was mostly afraid of having players end up brute forcing the levels instead of pre-planning and thinking about the box's trajectory and the movements each block can do etc etc, which would destroy the whole puzzle aspect since there are technically very few paths to take, as opposed to say baba is you or something similar where the undo button still doesn't allow brute forcing

I do understand there's clarity problems with the buttons tho for sure, thanks for the feedback!

very cool concept! this is a super interesting idea to see being played around in a puzzle setting, 5/5 for creativity!

thanks! glad you enjoyed it

nice concept! I really liked the scalable grid mechanic and how you're supposed to think through the movement in the puzzles. The saws were maybe framerate dependant? I'm not sure but I think the saws move way too fast for me to even do anything in the levels, but maybe I just couldn't figure out the mechanic

still a neat gameplay concept! :D

I enjoyed this! I'm a big puzzle game addict and I found the premise very interesting, I was almost dissapointed to see there were only 4 levels, but conceptually this is a really fun mechanic that could be put to the test to incredible depths if you ever wanna continue working on this project

awesome submission! :)