ooo very cozy little game, the visuals are really charming :D
Jfred
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ah that 's my fault then, sorry about your experience :(
maybe the console indications are a little too vague? I'm curious to know where exactly you got stuck
so basically you have a radar scanning for planets, you can move your ship around with left click, and once you find a planet you can begin an expedition to it, where you can move from tile to tile with left click, collect crystals to upgrade your truck, and you need to go back to the starting tile to end the expedition before you run out of fuel (you can see your remaining fuel on the right side panel, it's basically how many tile movements you have left)
this is by far my favorite entry that I've played up to this point
The gameplay loop is tight, controlled and progresses perfectly, the randomness makes it super interesting, like everything is just so clean and is absolutely my type of game to play
I finished it on my second try and got 27360 points! not sure how well that fares against others, I did use a few hints towards the end, but everything makes sense and there's certain patterns you notice over time, the main one being the vertical lines for me
Overall a fantastic game idea, with a fantastic execution! 5 stars all around :3
cool game! I like the synergies between towers, and I like how you need specific ones for certain enemies! I also appreciate that it was on the easy side, part of me wanted to have the endless mode maybe get progressively harder? or like some really challenging version of this, but sick game nonetheless!
thank you! glad you enjoyed the puzzles
as for the undo functionality I was mostly afraid of having players end up brute forcing the levels instead of pre-planning and thinking about the box's trajectory and the movements each block can do etc etc, which would destroy the whole puzzle aspect since there are technically very few paths to take, as opposed to say baba is you or something similar where the undo button still doesn't allow brute forcing
I do understand there's clarity problems with the buttons tho for sure, thanks for the feedback!
nice concept! I really liked the scalable grid mechanic and how you're supposed to think through the movement in the puzzles. The saws were maybe framerate dependant? I'm not sure but I think the saws move way too fast for me to even do anything in the levels, but maybe I just couldn't figure out the mechanic
still a neat gameplay concept! :D
I enjoyed this! I'm a big puzzle game addict and I found the premise very interesting, I was almost dissapointed to see there were only 4 levels, but conceptually this is a really fun mechanic that could be put to the test to incredible depths if you ever wanna continue working on this project
awesome submission! :)




