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(+1)

ok this has potential!! First thing that comes to mind is, would be nice to have some reason to use the formless blob! Otherwise it feels kinda pointless, but there's an idea behind this I can see the vision

Generally fighting the engine's random friction inconsistencies is very common in beginner projects that use built-in physics, which is why I like to advise people to try coding their own gravity and inertia and stuff

But for a first-timer this is really solid regardless, congrats on getting something out!

(+1)

Thanks for responding! I had more plans for the formless blob that sadly I ran out of time to implement. I actually really enjoyed the challenge of slowly making my movement feel better as I learned Godot.  At first the movement was extraordinarily unwieldy, but eventually got to a place I'm content with (although maybe I should have spent more time on actually making levels).