Very crisp aesthetics here. The grid-like structure lends well to the geometry theme. There are some pretty cool ideas, like the ability to rotate the map. My only criticism is some of the gameplay mechanics feel difficult to use; it doesn't feel possible to control the projectile, and I'm not quick enough to successfully parry given the amount of incoming projectiles. Otherwise, the UI looks good, the game seems polished, and I thoroughly enjoyed my experience!
tsorg
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I like how it defied my expectations of some sort of turn based RPG when you had to spin the first enemy. The throwing mechanics and collision noises were satisfying. I enjoyed the character arts with dialogue, and thought the reveal at the end was funny. My only suggestion would be to make the game a bit more difficult with some enemy mechanic variety. Great work!
Thanks for responding! I had more plans for the formless blob that sadly I ran out of time to implement. I actually really enjoyed the challenge of slowly making my movement feel better as I learned Godot. At first the movement was extraordinarily unwieldy, but eventually got to a place I'm content with (although maybe I should have spent more time on actually making levels).
Thanks for the feedback! I'm thinking about turning it into a flash game a la something you would play on Cool Math after the jam. Sorry about the confusion on the triangle (you were not supposed to be able to bounce to the end, instead forced to angle and launch). Definitely ran out of time for bugfixes, a functional camera, or any implementation for other shapes.
