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tsorg

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A member registered 29 days ago · View creator page →

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Very crisp aesthetics here. The grid-like structure lends well to the geometry theme. There are some pretty cool ideas, like the ability to rotate the map. My only criticism is some of the gameplay mechanics feel difficult to use; it doesn't feel possible to control the projectile, and I'm not quick enough to successfully parry given the amount of incoming projectiles. Otherwise, the UI looks good, the game seems polished, and I thoroughly enjoyed my experience!

I liked the artwork and animation when the ferret??? enters a new area. I do agree with another comment about how the theme could be a bit more apparent.

I concur; I also liked the trippy patterns! Honestly. I kind of like the simpler submissions and appreciate original assets.

This is a fun prototype -- I especially like the chaos from things flying around as you drive. Only knock is that I didn't quite get the spin-to-win theme.

Saw your comment on another thread about how in  your third jam, you recognized it is important to execute a simple concept well. I think you knocked it out of the park! Everything looked and felt clean; this is the kind of game you can play on your phone when you're bored.

It looks clean, but I waited in perpetuity for the ball to settle on a number.

I like how it defied my expectations of some sort of turn based RPG when you had to spin the first enemy. The throwing mechanics and collision noises were satisfying. I enjoyed the character arts with dialogue, and thought the reveal at the end was funny. My only suggestion would be to make the game a bit more difficult with some enemy mechanic variety. Great work!

Lmao Disney might send actual Stormtroopers to repo your PC

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I feel you  -- this jam was my first time making a game and using Godot, so I stubbornly wasted two days figuring out shaders and terrain generation within the engine instead of just using free assets and putting my effort into making levels.

Loved the swinging mechanics when I got used to them. Probably the submission I've put the most time into. It feels good once you get in a flow state. Art and theme are pretty tight, too.

I kinda like the gameplay for such a simple concept. Music was good too. Only feedback is that on death, you could include a nuclear explosion effect that will crash my browser.

This game was sick. Very satisfying sounds when hitting enemies. I lucked out by lassoing a slime first, and the particle effects were top notch. Did you make all the assets yourself?

As someone who is also a beginner to Godot, kudos to you. I resonate with the nodes feeling a bit too spread out, although maybe that's something you get used to with practice. I think a roguelike is really ambitious; I can definitely see the elements there!

Thanks for responding! I had more plans for the formless blob that sadly I ran out of time to implement. I actually really enjoyed the challenge of slowly making my movement feel better as I learned Godot.  At first the movement was extraordinarily unwieldy, but eventually got to a place I'm content with (although maybe I should have spent more time on actually making levels).

Thanks for the feedback! I'm thinking about turning it into a flash game a la something you would play on Cool Math after the jam. Sorry about the confusion on the triangle (you were not supposed to be able to bounce to the end, instead forced to angle and launch). Definitely ran out of time for bugfixes, a functional camera, or any implementation for other shapes.

In that case, the it looks and sounds incredible. Very tight game that has some challenge, but it was worth making it to the end. Keep up the great work!

Love the visuals and music. Think the idea of spinning to gain speed and height is good. It feels a bit weird to dash every time I hold space to build up a spin, so I would maybe decouple them.

Music and pixel art are really good. I was able beat the game by standing still and pushing space repeatedly, so maybe a cooldown on attacks could be cool. 

Did you make all the art and music yourself?

Very fun; it's like old school machinimas. I genuinely laughed when it randomly cut off the villain's monologue. Not sure why the defeating the enemies triggers game over, but I did get to the ending eventually.

Really like the retro visuals and autobattler premise. My only note is I never lost even when trying, so the game might need a few balancing tweaks. Would love to see it when updated with fully cosmetics/tournament functionality, other character models, and sounds.

I like the character model. Once you get the objective at the end, is there a way to interact with it before time runs out? 

Love the retro N64 vibes. Think it would have a neat atmosphere with the right music. The gameplay loop checks out -- I would like the controls to be slightly less fast/more responsive, as I couldn't get past Level 2.

I failed the beaver puzzle four times in a row.

Excellent musics and atmosphere. You could scale this to make it a solid puzzle game. Loved the 3-D visuals.

Really fun; it reminded me of the uncanny valley games variety streamers play. Love the grotesque arm stretching and colliding noises. I did have some issues with fullscreen; the menu especially was cut off. The swinging direction arrows were a bit counterintuitive. 

Very cute game with fun assets! Is that your cat? My only criticism is the screen can get busy, so it was difficult for me to understand what I was supposed to do. Undeniably creative and definitely serious.