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(Repost form the games page) Very interesting mechanic, a little disorienting but it works. Maybe everything moves a little to fast so its kinda hard to progress at times. Giving the player a little bit of air to adjust after each spin might be a good thing to consider. Also a checkpoint system like in hollowknight that you spawn in the last platform you stood on.
The art and theme I adore and it blends together very well with the hand draw cutscenes wich are really pretty. I think this is a solid foundation for a cool platformer game. It reminded me a little bit of tether geist and Celeste. :) Good job!

Thankyou very much! I like the suggestions too. We will definitely play around with the mechanics a little more. We were just happy to have something playable for launch, as we cut it short with playtesting lol. Thankyou for playing the game! Hearing the art be adored really made Sprite's ( our artist ) day :)