The hamsters are really cute. The gameplay loop is simple but charming! Well done! :)
WilhelmGBV
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Love the idea, the visuals are cute, I think it has a lot of potential! I know its a demo for the jam but you can bug the game very easily tho by rotating some of the first tiles and breaking the path to the end. Maybe start with a smaller arena or give the player just a copuple of tiles to rotate before giving them access to all the tiles on the map. But I had fun eitherway, Well done :) !
Dunno why there is a litte guy breaking cubes BUT I LOVE IT! I like the random upgrade system and the fact that you can turn the game into an idle game if you want or keep spinning the wheel manually. The sfx are enough to feel satisfaction and dont get tired of them. I would to see more wacky upgrades. Really good job! :)
Reminds me of a game I used to play as a child. The Visuals are good the gameplay loop is cool and the upgrades are fun. Only thing is that the enemies always seem to get stuck on a wall so I was just burning them with my flamethrower without need to collide with them. Still! Really fun to play. Good job :)
Cool and serious narrative and voice acting! Fun gameplay aswell. The dodge was, I think, a little unnecesary because you can barely see the proyectiles you need to dodge. Flying up was also a little bit unorthodox. But it was a fun little adventure, burning everything in my path was very satisfying. Very well done :)
A solid platformer game with a cute and very serious character. More challenging that I expected. Dunno if it was intentional but the camara kept pulling towards the top of the character, making it a little bit harder to see where you were going. Had a good time with it nonetheless. Thank you and good job! :)
Funny story, cool art and theme. Not really a fan of the sfx maybe they are a little bit too loud for me. I couldnt really choose my keepers while playing the yahtzee for some reason but I always seem to win in my last roll either way, dont know if it was just luck or if it was intentional But! the idea of a fighting with that mechanic is really cool. With a little bit of polish it can become something really unique. Good job! :)
(Repost form the games page) Very interesting mechanic, a little disorienting but it works. Maybe everything moves a little to fast so its kinda hard to progress at times. Giving the player a little bit of air to adjust after each spin might be a good thing to consider. Also a checkpoint system like in hollowknight that you spawn in the last platform you stood on.
The art and theme I adore and it blends together very well with the hand draw cutscenes wich are really pretty. I think this is a solid foundation for a cool platformer game. It reminded me a little bit of tether geist and Celeste. :) Good job!
Very interesting mechanic, a little disorienting but it works. Maybe everything moves a little to fast so its kinda hard to progress at times. Giving the player a little bit of air to adjust after each spin might be a good thing to consider. Also a checkpoint system like in hollowknight that you spawn in the last platform you stood on.
The art and theme I adore and it blends together very well with the hand draw cutscenes wich are really pretty. I think this is a solid foundation for a cool platformer game. It reminded me a little bit of tether geist and Celeste. :) Good job!
