Very interesting mechanic, a little disorienting but it works. Maybe everything moves a little to fast so its kinda hard to progress at times. Giving the player a little bit of air to adjust after each spin might be a good thing to consider. Also a checkpoint system like in hollowknight that you spawn in the last platform you stood on.
The art and theme I adore and it blends together very well with the hand draw cutscenes wich are really pretty. I think this is a solid foundation for a cool platformer game. It reminded me a little bit of tether geist and Celeste. :) Good job!
Thankyou for Playing and commenting, We did implement the checkpoint system, that was a good suggestion :)
Its not quite as dynamic as always being the last safe platform you stood on, but it does help.
As for the speed, air time and general controls, they should feel less in the way, but it is still a quick pace.