Hi again, Fire Frog! I just came back on once again for only a few minutes, but I saw your reply to mine, so I have to respond, but My itch.io seems to have issues right now (slow loading), so I need to try to reply to you as fast as it'll let me.
Well, I don't have a whole lot of experience with TRS, but like with any Game Engine, once I immerse myself into one, I can get somewhat carried-away! (That's why I've posted so much to the Devs about Bugs and TRS Features Requests, which led to Making Collections on My itch.io Profile [I'd left My Profile sitting for so long due to busy with life and working on a few game-related things in my spare time, but then TRS seemed to take-up much more of my time than I'd planned!]).
This is the most in-depth I've ever gotten into a Game Engine! I only ever emailed Devs with theirs (mainly OHRRPGCE and Luanti, and that was only a very few emails). So I've never been so active on an Online Forum at all. Pardon me rambling.
Honestly, because of my fascination with TRS, I've literally already started about 11 TRS Games (all WIPs, but I've been very active the past couple days with two of them) that I've Saved, and yes, I also put-in to Join Tiny RPG Jam #3 a few days ago.
My ideas come from many years of gaming, so yeah, I've amassed quite a few, but I'm always amazed at just how detailed I can get when working on games, which always produces even more ideas. It's crazy!
In short (sorry for the long post!), sure, I'd be open to making a game together, despite time constraints (but I should be able to manage) and of course wanting to release at least one of my two recent WIPs, and then there's the Jam (we must wait until the Theme is revealed on July 1 before making a game for it).
Given all that, did you have a specific kind of TRS Game in mind? I was thinking of game types (not genres [racing, space, pirate, western, horror...]) a few hours ago, like: combat-only, story-driven, rpg (combines both), puzzle..., even one that could have multiple worlds to it (like a series, and you can have just one linear ending instead of an open world [like GTA] that tells you that you must continue your quest in the next game)!
How about you pick something that intrigues you and let me know, then we'll go from there? :)
Lastly (whew!), should we maybe work on it and release it for the Jam, or let it be a separate project that we could finish after it so that we can each make a game for the Jam beforehand?
Thanks for listening! I'll never be able to keep track of all my itch.io posts if I keep this up! LOL.