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Honestly, I really liked your writing! Haha. The color scheme and pixel art perfectly capture that Wild West cowboy vibe. Unlike typical clicker games, you’ve included two extra collectibles, which completely transforms what could have been a slightly tedious mechanic into an upgraded clicker experience that’s visually engaging and constantly keeps the player's attention.

I do have a few minor suggestions:

  • The music is a bit quiet, which makes it easy for players to miss the mail notifications. Adding a visual cue to highlight new mail would be a great improvement.
  • The dog has a lot of untapped potential for future features! For example, it could help collect tumbleweeds, or even evolve into a human to help the player turn the windmill.
  • It would be great to have more ways to spend money, such as buying surrounding buildings or plants.
  • Clicking the windmill could use some clearer visual feedback to make the interaction feel more satisfying.
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Thank you so much for such a detailed comment! Yeah trust me I’m well aware of how many other ways it could have  been added to lol, I really enjoyed working on this so I may do an update in the future, but the original plan was to completely redo all the dev art, the dog was going to have upgrades and be able to do all sorts of stuff, the birds and tumble weeds were supposed to be more dynamic, the corporation was supposed to “send agents after you” and damage the windmill etc. I really wish I had just a bit more time to polish it just a tiny bit more but as a first tile solo dev scope creep really kicked me down from my ideas more than a few times… Thanks again!

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I totally get it! The game development process is truly fascinating! Looking forward to your future updates!

\\\\٩( 'ω' )و ////