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I like the hand drawn characters and the absurdist layering of political themes in a produce character universe. I struggled with understanding how my interactions corresponded with the gameplay for a while. Maybe as a future improvement it could be helpful to hold the players hand a little more so that it's clear on what order they should be doing things, and what's optional vs. extra. I seemed to always lose money from every broadcast :p 

Thanks for the feedback. yeah. unfortunately the core interactions are underdeveloped in both how they are explained, and balanced….