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I think it would work really well if the character moved faster and if each level offered its own unique progression, with the goal being to reach the “spinning thing” while dodging (or fighting) enemies in the shortest time possible. nice job though.

(+1)

After the GameJam is over, im planning on this being an actual RPG with an  overarching story, so the whole "level progression" idea isn't gonna be plausible.