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Buine12

43
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A member registered Mar 14, 2025 · View creator page →

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thanks a lot challacade!

It was cool I think I would have preferred a bit more acceleration when we were on the yellow section, but other than that it was fun and unique

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oh my bad lmao no problem and well done anyway!

Super original and really great level design, the soundtrack is cool too it reminds me of Waterflame. Congrats!

Maybe I'm wrong but I dont think it's the block itself that's causing the camera to move; it might be due to other collisions that sometimes trigger unintentionally, so maybe that needs to be fixed. That being said it's a great idea and it works pretty well, the visuals are cool too. nice work!

very original and well done, congrats!

Great concept and very well executed. I might have preferred to control the game with something else (like the mouse whee), and maybe it would have been helpful to add rails to the moving platforms but it's still excellent—congratulations! 

Thank you very much!! glad you liked it (and yeah, maybe I should add that in the future)

yea usually it's because the dash just ended; maybe I should have made that clearer. I'm really glad you enjoyed it so much anyway thank you very much!

maybe i could have added a little more time after the dash I guess idk Thanks and I'm glad you enjoyed it anyway!

Thanks a lot and it's true that it's pretty difficult so I totally understand that it can be complicated (even for me it was hard sometimes ngl), glad you liked it !

its  really encouraging and I'm glad you liked it Thank you very much

thanks a lot!

great game, it reminded me of some of the puzzles in Professor Layton

perfect

wonderful ethereal atmosphere, excellent audio, highly original concept that’s very well executed—I would have liked a more linear progression with levels, but it still deserves a perfect rating because it's so well done. Congratulations

pretty crazy to see a second person reach this level (all levels in SUPER SERIOUS) when I originally created this rank thinking that no one would ever complete it 100%

Thank you so much and I'm really glad you enjoyed it and im very grateful

thank you very much, I think the issue is on level 6? Someone pointed it out to me so I'll really have to fix that, sry for that. Thanks so much for your feedback and I'm glad you enjoyed it

Thanks so much! I'm really glad you liked it and sorry about moments like that lol. Though I think I saw someone mention that they used this kind of thing “roughly” to get through certain levels even faster, so I guess I'll have to leave it as is xdd sry. Anyway thanks so much!

thank you! 

thanks a lot! glad you liked it

can't fix it right now but I have to admit it's strange cause I cant reproduce the bug.  maybe I'll shift the spikes a little bit in that spot to be safe idk. and  im really glad you like the audio, the ost is available on SoundCloud if you're interested, thanks again!

thank you very much!

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Thanks a lot ! Good luck for the Super Serious rank (really hard) (If you know which levels have this problem feel free to let me know)

Thanks a lot!!

thanks!!

Super hard but amazing concept and very well executed

Thank you very much for the advice you gave me. I hope you enjoyed it (despite level 11 lol)!

Great concept—I think you should be able to speed up, and the room with the two keys is a little unforgiving.also enemies can stuck to you wish should be fixed, but I really like how the platforms spin. 

Really cool—it reminded me of the Hyper Strikes in *Mario Strikers*. The graphics are super clean—well done!

Although the visuals are pretty cool, I don't think the theme is fully realised here, and it's also really difficult. I think it would be better to make the levels shorter, less difficult, and maybe include some different mechanics.

For 6 hours this is really good; here are a few suggestions to perhaps improve the concept:

- The main issue here is that we only have two actions, which means it can quickly become repetitive. It would be interesting to have other random options (a bit like in Buckshot Roulette).

- It would also be nice to work on the game feel with animations when you shoot or when you lose a life

Thanks a lot!!

I think it would work really well if the character moved faster and if each level offered its own unique progression, with the goal being to reach the “spinning thing” while dodging (or fighting) enemies in the shortest time possible. nice job though.

Good idea. idk if it was a bug or not, but I didn't have any audio during the game, and sometimes certain elements didn't place correctly. That said, the animations are cool and it's creative.

Thanks a lot! and ye its a bit hard

thanks for telling me, i'll fix that, glad you liked it :))

Thank you very much!!! Super glad you liked it (level 3 will be nerfed btw + added W as jump)

thank you very much appreciate it!! really happy to hear that, There are still a few things to add and fix, but I'm really glad you liked it

Really cool!