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I really liked the game feel with the visual feedback and the sound effects but there isn't a lot going on in the gameplay department. As long as you can keep the indicator in the sweet spot you don't even need to be looking at the screen.

(+1)

You're completely right. Infinite spinning made it way too easy to cheese. This update forces you to actually move:

  • Enemy cards pierce your spin. You have to dodge.
  • A new dizzy meter stuns you if you spin nonstop.
  • Inactive zones dim out so you can read the gauge easily at a glance.
  • The cursor pulses in the sweet spot and shakes violently when you overshoot.
  • The whole UI flashes and vibrates when your dizziness hits critical levels.
  • Clear labels show exactly what state broke your momentum.

Thanks for the feedback, Snarg!