I really liked the game feel with the visual feedback and the sound effects but there isn't a lot going on in the gameplay department. As long as you can keep the indicator in the sweet spot you don't even need to be looking at the screen.
Viewing post in CYCLONE RUSH jam comments
You're completely right. Infinite spinning made it way too easy to cheese. This update forces you to actually move:
- Enemy cards pierce your spin. You have to dodge.
- A new dizzy meter stuns you if you spin nonstop.
- Inactive zones dim out so you can read the gauge easily at a glance.
- The cursor pulses in the sweet spot and shakes violently when you overshoot.
- The whole UI flashes and vibrates when your dizziness hits critical levels.
- Clear labels show exactly what state broke your momentum.
Thanks for the feedback, Snarg!