You're completely right. Infinite spinning made it way too easy to cheese. This update forces you to actually move:
- Enemy cards pierce your spin. You have to dodge.
- A new dizzy meter stuns you if you spin nonstop.
- Inactive zones dim out so you can read the gauge easily at a glance.
- The cursor pulses in the sweet spot and shakes violently when you overshoot.
- The whole UI flashes and vibrates when your dizziness hits critical levels.
- Clear labels show exactly what state broke your momentum.
Thanks for the feedback, Snarg!