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Neat idea, but I think with a platformer, it's really important to have satisfying controls and movement. The floating and sliding made it pretty frustrating

Yeah, my choice of Force on rigidbody movement over direct control wasn’t the right choice for this. Thanks for the feedback

Found the problem being Input.GetAxis vs Input.GetAxisRaw.. Smoothing was being applied, that’s why it kept sliding/floating for a bit.. it’s fixed in the release after ratings are over ;)