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Really interesting concept. Though honestly it's hard to appreciate it when the game gets so intense. I feel like the walls shooting back could add some tactical depth but personally I found it too chaotic to even be sure what was firing at me. Very well polished mind. 

Thanks for the feedback. I probably should have gotten people to play test the game during development since I really like the twitchy chaotic aspect of shoot-em-ups and not so much the pattern memorization. It doesn't help that I got gradually better at my own game while developing it either.