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Stunning submission! I enjoyed watching it come together in the WIP channel. I love the N64 vibe, and I immediately picked up on the Journey inspiration in the character design as well. Top marks for presentation.

Jumping feels a little clunky to me, but I'm honestly not sure how I'd improve it. Apart from that, the connection to the theme isn't very strong, but I know you acknowledged that on Discord and explained why. I can't really comment on that because I had the exact same problem - the original scope for my game was going to be a reasonable interpretation of the theme, but ended up being a very weak one.

Everything else about this game is superb. I'd be interested in playing again if you're making post-jam improvements. Excellent work!

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Thank you for playing, and for the detailed feedback!

r.e. jumping, I agree that it's not quite there - I'm tempted to pull some footage of Super Mario Odyssey and look at the timings of the regular jump. I have a hunch that part of it is just a case of tweaking the numbers (how long does the ascent/hang/descent last, how fast can you move during each phase, et cetera), but I think that the animation is probably a factor, too. My character "winds up" their jump while they're already in the air, whereas Mario snaps almost immediately into his "punch the sky" pose. I'm also missing some particles that I imagine could help improve the game feel.

It's the same story with the camera - both of them do the job, but not elegantly. Definitely something to explore in future.

And yes, there will be a post-jam update! Nothing revolutionary, but a few snarls fixed and a bit of refinement added here and there.