Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you for playing, and for the detailed feedback!

r.e. jumping, I agree that it's not quite there - I'm tempted to pull some footage of Super Mario Odyssey and look at the timings of the regular jump. I have a hunch that part of it is just a case of tweaking the numbers (how long does the ascent/hang/descent last, how fast can you move during each phase, et cetera), but I think that the animation is probably a factor, too. My character "winds up" their jump while they're already in the air, whereas Mario snaps almost immediately into his "punch the sky" pose. I'm also missing some particles that I imagine could help improve the game feel.

It's the same story with the camera - both of them do the job, but not elegantly. Definitely something to explore in future.

And yes, there will be a post-jam update! Nothing revolutionary, but a few snarls fixed and a bit of refinement added here and there.