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I think the values are bugged or a debug multiplier stayed in the final build! but mining definitively gives more money than the ore value!

Other than that,  it's a really great game! Very concise and everything matches in a very cohesive way, nice job!

Thank you its our first game and the first very organizational, I specially proud of our 2D artist devoting in pixelart and freely implement their perspective, while listening our endless requests :)

The debug multiplier is actually coming from "Faster Drill", adding also slow auto-spin and x2 value multiplier features but like you mentioned it is not clearly added as visual feedback for this build. Very appreciate our first official feedback! yay :3

It was very fun! i think i won the game in like 3 mins? it was fun enough for it to be 10mins long or even 15mins i think:D some tweaking on the values could do wonders

That was the trickiest part of last days of development, many of test resulted as it being very long and tedious or just illogical and very fast. And maybe I was too burnout that testing it repeatedly for longer periods that masked my judgement and felt very long and tedious. (That's the lesson of how playtesting and announcing the game from earlier phases and collecting a lot of feedback outside of echochamber is really really really matters...)

I hope decision to end an Incremental game unconventional way just to demonstrate all we put in the game from start to very end scene worth shortening the progress. Thanks for the suggestion!

Oh I only realized now what you mean as debug multiplier, I fixed it but since I am not allowed to change I will just type the reason: it applies only Stone levels to other upgrades when calculating gained score on each hit. Thanks for pointing it out again