These rodents in suits seem very serious.
holy! I thought we were being ambitious using raylib, you used an entire engine you made yourself - that's really cool. The game itself was a little bit slow paced i think, and it was hard to work out the hitbox on the suited rodents. I also picked up an upgrade at some point but idk what it did - I reckon those UI improvements you talked a bit about could go a long way. Cool game (engine)!