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This was a cool idea! It feels like using a high spin value is pretty op for the platforming sections given how much of a jump boost you can get, but the slow down was super useful against the boss in order to fire off a ton of shots!

A couple points of feedback

  • there should probably be a few more ceilings/blockers to prevent players from jumping past large sections of the map
  • the player can sometimes glitch through fast moving platforms, since you’re using godot, might be worth looking into Continuous Collision Detection?
  • would be nice to have a hotkey / option in the menu to respawn at the last checkpoint (a few times I fell down pretty far and had to keep spamming down to die + respawn)

Overall nice work on this! Also I liked the music and the parallax background!

Thank you for playing the game!!!

Yes, initially I intended the higher speeds to help in skipping sections, but sometimes a ton of platforms can be skipped. I will test and add in more blockers. I tried looking into CCD, but my code seems way too messy because of handling the time management code, so I wasn't able to figure out in time unfortunately, if I am able to figure it out soon enough I'll def patch it in. And having a hotkey for respawning is a pretty solid idea why didn't i think of it before lol, thank you so much for the inputs!!!