
This was a cool idea! It feels like using a high spin value is pretty op for the platforming sections given how much of a jump boost you can get, but the slow down was super useful against the boss in order to fire off a ton of shots!
A couple points of feedback
- there should probably be a few more ceilings/blockers to prevent players from jumping past large sections of the map
- the player can sometimes glitch through fast moving platforms, since you’re using godot, might be worth looking into Continuous Collision Detection?
- would be nice to have a hotkey / option in the menu to respawn at the last checkpoint (a few times I fell down pretty far and had to keep spamming down to die + respawn)
Overall nice work on this! Also I liked the music and the parallax background!