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kiddo42069

10
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1
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A member registered 82 days ago

Creator of

Recent community posts

Hi!! I made a platformer where you can slow down or speed up time, please check it out!! https://kio42069.itch.io/dellman

Thank you for playing the game!!!

Yes, initially I intended the higher speeds to help in skipping sections, but sometimes a ton of platforms can be skipped. I will test and add in more blockers. I tried looking into CCD, but my code seems way too messy because of handling the time management code, so I wasn't able to figure out in time unfortunately, if I am able to figure it out soon enough I'll def patch it in. And having a hotkey for respawning is a pretty solid idea why didn't i think of it before lol, thank you so much for the inputs!!!

Done! I was getting the similar suggestion of having a spin cap and world boundaries, so I have added them in. As for having a suitable sfx for attacks or winding up, I wasn't able to find anything suitable 馃様 which is why I didn't add in anything for now. If I run into any good effects packs for this specific requirement, I'll go ahead and patch it in. Thanks for the suggestions!!

Hey!! It would mean the world if you could test out my game as well, https://kio42069.itch.io/dellman

Just adding buttons today so it is now playable on mobile as well

Gotcha. The windings indeed are uncapped right now, and yes they are tied to the health of the player. I think it would be fun to have the sensitivity increase a bit with the highest number of windings but still keeping it capped, so as to let anyone who is trying to speedrun gamble on having a harder time trying to skip platforming sections. 

As for the health, I would have to think about how to make it more punishing, as currently the number of checkpoints is a pretty good number. And the consequences to dying during the boss fight are low.


During the final fight, you can wind down to extremely low number of spins. This is because the attack has no cooldown, so that way the boss will move extremely slow and you can end up with an insane number of hits , at the cost of having to dodge end second as the boss would usually deal a 100 spin damage, leading to an instant death for you!

HIII! I would love to do a playtest-for-playtest, my game is https://kio42069.itch.io/dellman, called Clockwork, where you are a robot who figured out they can bend time, depending on the number of spins left inside itself. It is a platformer game, with a sort of a miniboss in the end. I would really appreciate if you can play it for a while and rate it!!! 

Hii!! It would be great if you could test out and add my game as well, https://kio42069.itch.io/dellman 

It is a 2D platformer with a time bending mechanic

Hey! I'm making a 2d platformer with a time bending mechanic, would love it if you could check it out once 

https://kio42069.itch.io/dellman

Hello! My game is Clockwork, and my discord is lidar42. It is a 2D sidescrolling platformer with a time-bending mechanic. I hope you enjoy it!

Yeah the intention was to make the platforming extremely hard so that the player can use the slowing mechanic to be able to perform the jumps.


Agreed! I will definitely add coyote time and make the movement a bit more smoother so it feels easier to control, I kept the movement speed higher intentionally as a personal preference tbh lol, but after getting some reviews I understand it's not too tasteful 


As the game is for a gamejam, and I am admittedly not too good at gamedev so I am actually aiming to just stick to one boss and add more enemies and polish the game out more in general than adding more bosses right now, but it is something I will definitely want to do after the feel of the game improves


Thanks! You can find the sprites and everything in the credits, everyone has been mentioned there. Yeah the parallax is pretty fun right?


Thanks a lot for trying out the game!!!