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Really nice, simple little game about fishing. Really love the visuals and the amount of variety in fish types you had present in the game. Also really love Mr Natafish’s writing. Does he ever return to explain further mechanics? I wasn’t able to progress very far in the game, and was unsure how to upgrade my rod as was mentioned in the description.

I wish there was more feedback to catching fish, and a bit more of an explanation as to how fishing worked. I take it the aim is to keep the fish in the gap in the circle, but there’s no sense of progress. The central circle feels like it’s time left to catch the fish? Correct me if I’m wrong on that front. I’d also love some calming ocean sounds to really hit the vibe of sitting on a small pier and catching fish.

Overall though, game is right on theme and has a strong core, especially if you can educate players about how the fishing mechanic works.

You are correct. There is a lot of stuff more i need to implement. I had those things in mind too but because of limited time on my end i wasn't able to use the full 7 days like i wanted, so just releasing the game as long as it worked and it was somewhat fun was my first priority. Audio or visual feedback is really important i agree. That was one of the things i wanted to work on after but didn't have the time. And yes Mr. Natafish was going to be more important to the story and appear more but sadly i had to cut his dialog down to just 2 appearances. Thanks on the feedback, if i work on the game after the Jam I'll definitely work on these things, especially explaining the mechanics so its easer to understand. :)


((btw the shop usually appears little bit later when you fail to catch the faster fishes))