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(+7)(-1)

Visibility issues with inflated proportions was part of the fun!  It gives fun consequence to the transformations and reason not to go as big as you can get away with at the time.  

One option in the long term is to give folks a way to mitigate the problem with effort.  Lips and boobs already follow and respond to the mouse, so leaning into that by having to turn to the side a bit or try to hold a boob out of the way to see things makes the effects more interactive and keeps them relevant without just blinding players altogether.  

As a fun bonus, you still have to use the mouse to interact, so you sort of have to remember where to click on the thing you want as it gets obscured again.  That risk of miss-clicking can be a feature and a component of future traps or events that may include hot spots or things to spot that larger players would have greater risk of running afoul of. 


I realize that will take some more work to implement and the mouse-over solution is a good bandaid until then but consider reverting that or making it an accessibility setting as the game develops.

(+3)

I appreciate you voicing your opinion! I will noodle on it. And see if any additional people agree.

(+1)

I vote in favor of it. 

(+1)

I'm in favor of it in certain ways like obscuring what exactly I'm looking at, but it is a bit frustrating to cover up UI decisions in ways that I'd have to have seen the prompt before to work around, it kind of breaks immersion in that case.

(+3)

I second what they're saying. The inconvenience and impossibility of ignoring it is one of the best parts of certain BE games. Keine's Expanding Class does the same thing and it's great there. Love OPP and loving this so far too!