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Yellowscar

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A member registered May 16, 2020 · View creator page →

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Recent community posts

There was an invincible reference?

Glad to see the potion text restored to its delightfully ditzy form. Also wondering if the cursed money jar will see the same change later on... =]

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Endless mode, bimbo mode isn't affecting the potion text. It does effect the bimbonomicon and monster-thingy text though. 

Just finished the final week... real good ending, and I loved the new events. =]


Hoping to see them in the endless mode somehow, obviously. 

It's a self-TFing instrument, of course I'd use it early.


Also pausing resets boob color, may want to take a look at that bug. 

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I think the clown nose is preventing me from grabbing that bag there.  Also prevents the touching of those little nodes when using the books. 


Edit; Nevermind, just enough of the hitbox is clickable... still should keep an eye out for that kinda thing though. 

Edit 2; Pausing resets boob color, may wanna fix that. 

Any plans for control customization or making it playable one-handed? 


Also obligatory "good animations/designs/gameplay" comment. 

I know the player character doesn't talk but could you imagine if this exchange happened in game lmao? 

Image

Yeah I'd say that's the best option, probably. 

Ah, right... Well I guess that adds to the trend of me being a moron. 

I seem to be on a roll finding bugs today, trying to give the invincibility bra removed the continue button and softlocked me. 

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Found a bug on day 25. Also kinda think the sound-effect for bouncing your PoV boobs with the cursor should be a bit louder. Can't hear that without turning up the volume too high lol. 

So I paused the game as the megaboob rolled away and it... stopped rolling when I unpaused. It's at the very start of the day so not much of a problem but still worth checking out. 


I was scrolling YT shorts and found something that reminded me of the vampire in this game lmao.

Honestly imagining the Vampire going and biting you one day, turning you into a bimbofied vampire like her for said day lmao. Draining customers as you give them their potions, and maybe even getting steaked in the boobs only for it to bounce off lmao. 

You have examples of such text? For those of us who are too lazy to look? 

Hey is there gonna be like... a boob/milk related version/option? 

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I am an artist with some animating skill, but I can't code for sh#t on my own and found the barista's rig to be... confusingly complex, to say the least, but I'd be interested in working as an artist alongside someone else as a modder to make a BBW Barista, most likley an actual anthro-cow at that. 


To those wondering what my art looks like, here it is; https://yellowscar.newgrounds.com/art

I know it's a bit of a style change from the original, definitely won't be anime-esque like the original, but... something something, idk how to end this post lmao. 


Edit: Also if Noa3 sees this, hi. Great game, would love to see another update or even a sequel of some kind. 

Edit 2: Probably a bit early to edit again since it hasn't been that long since posting and none seem to have even seen it, but this post was mildy inspired by the futa artist below. Not because I'm into that stuff, it actually turns me off, but because I wouldn't have had the balls to make this kind of post if someone else had not done it first. So... I give them my thanks. 

A perfectly good strategy, if not for the lack of being idiot proof, lmao.


Anyhow, I hope you have a good day... and that you let the player use potions on themselves.

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Got a notif that this got a patch, what changed? 

Edit: Nevermind, saw what changed

What prophecy was that again?

Ohhhhh, I never updated this game before so I didn't know that lmao... Is it safe to delete the old version now that I've loaded the new one, or...? 

Is there a way to transfer saves between versions?

Amazing platformer demo, would love to see it developed from here. 

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It's a bit zoomed in, UI's resting halfway on the border of my screen. Any way to fix that?


Edit: Got a double-joker and the game softlocked... 

Needs a way to customize controls

Not getting any visual feedback there, the bullets fly straight past her face and off screen. 

Probably should've posted this sooner to the last time I actually played it, but last I checked the various demons look way too similar to each other in silhouette/body type and whatnot. Not as easy to tell them apart in the heat of the moment. 


Great art and designs apart from that though

Hey, maybe for the next content update, you could just given the player the ability to use the potions on themselves willingly lmao... maybe have some of the more detrimental ones give a stat boost like "bimbo mode" does in the endless mode, or possibly in story mode too in the form of tips. 

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Got a new PC to play this one, long story... The gameplay loop is pretty good, the art is amazing, and the obvious draw is obvious. 

I especially like the parts where potions/spells/effects are used on the potion seller/player.  Hoping to see more of that, especially in endless mode. 

Edit: As well as some way to bimbofy the customers lol

Fair enough

Hey since the website demo works fine for me, you think you could make a website version of the full paid version? Maybe have some sort of keycode system or something like a Steam key in order to make sure only those who paid for it can play it? Or is that just not possible for some reason? 

Welp, new PC it is... anyhow I loved the demo. 

I keep getting these errors. Honestly have issues running any Godot game. Is there a potential fix or am I just going to have to get a better PC? 


Sidenote, online demo works fine... only happens when I try playing the downloaded version. 




There's a walkthrough, go check that. 

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Her jump voiceline sounds like OoT Link's hupps/noises, just wanted to say that right off the bat. Kinda funny imo.


Anyhow, love the weapons and sprites, love the sorta drum-beat that holding reload with the rocket launcher results in. Especially love double-loading the Super Shotgun. 

Kinda prefer the vanilla plasma rifle's projectiles but apart from that all the weapons are an upgrade, even the fists and pistol. I can count on one hand the amount of games/mods I've played that make the pistol feel poqweful and this is one of those few. Hell, it's not even that the plasma rifle is outright bad or a downgrade, probably even an upgrade, I just prefer the look of the normal one spewing a line of projectiles instead of the spread of this one.  

10/10, must-have mod for Doom players. 

Yeah, understandable...

I still hope that you make the shotgun a *little* more like the old design. 2's shotgun feels like a thin and dainty stick as opposed to the more powerful and stocky look of 1's shotgun. 

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Putting my comment here since I can't figure out how to review the Steam demo. 


The graphics are nicer, the best parts of the first game's gameplay are preserved, even if the movement physics feel a *little* different, and I prefer the revolver and machine gun here to their closest counterparts in 1.


That said, I'd be lying if I didn't prefer the first game's art direction. Generally for being more cartoonish and Nintendo-console FPS feeling, but especially with the shotgun. 

Literally every other weapon is either an improvement or at least equal looks-wise, but the shotgun just does not feel as cool as it did in the first game visually.

I also kinda prefer the character designs/proportions of the 1st games huminoids, but the new ones still look good overall. 


In other words, this is shaping up to be an overall amazing sequel to an already amazing first game... even if I desperately hope you make the shotgun look more like it did in the first game, because the new look just isn't it imo. 

I'm hoping this gets either a version I can play in my browser or a version I can run on my chromebook. It looks really good. 

Only got the Yellow power as of writing this, and I've seen great level design paired with smartly designed controls and an interesting gimmick. Definitely something worth a sequel or larger remake.

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Really good, something I would love to see in the official game. 


A few things I'd like to see changed though: 

1- Customizable controls.

2- Being able to move when jumping with the Lock held down, as I usually like to hold down Lock to aim while on the ground and move while in the air.