I'm in favor of it in certain ways like obscuring what exactly I'm looking at, but it is a bit frustrating to cover up UI decisions in ways that I'd have to have seen the prompt before to work around, it kind of breaks immersion in that case.
freeshooter92
Recent community posts
hey there, just wanted to say I really enjoyed the new week! A bit of feedback in that the shortstack titles are a little finnicky? I tried one on 'The Dark Chopper' which apparently wasn't a violent enough title to be concerned about. I figured that maybe it wasn't broken and because the title didn't say she specifically chopped some kind of monster, since a little later I got an incorrect on 'The Flattener'. But then there was one called 'Minion Slayer' that also didn't work. It's only a minor inconvenience really so I don't mind too much.
Also on the day where you give the broken wand parts to Kat and Saber, if you restart the day after you've given them you restart the day with only half the device. Loading the day directly and loading from menu didn't fix it but closing the game, opening it, and then loading did.
I'm enjoying it, but one thing that threw me off a few times is that certain things are introduced before there's a solution to them. Specifically, crossbows(without rope ammunition) and bombs. They don't seem to currently affect which potions work with what's available to us (a temporary problem, I know) But the part that felt bad was I had taken such things to mean the adventurer was a thief when that wasn't actually the case, coupled with the fact that there's no mention of them at all in the tutorial text.
That said, I do appreciate that the game tells you what you missed if you messed up.