This was cool! I was able to understand what I was meant to do - check the plant features vs the features in the guide, and then check the map coords to figure out where the plant was actually from, if any of that is suspicious or doesnt match up reject it. I think it was a few too many steps and I found myself asking myself why I would bother doing all that. I think the plant guide with the features is stronger/more interesting than the map half of it, the map felt a little like busywork arm. The vibe and graphics were so so cool though, I really wanted to get immersed in the world you made. Overall really nice work!
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Hi! Thanks for the excellent feedback, very constructive and useful. Don't really disagree. I think it got a bit overambitious for the time I managed to find during the Jam in the end and suffered in the ways you're picking up on. It was my first Godot game so maybe a simpler game with a less unique custom UI would have saved a lot of time. I think I thought the UI would keep it simple just being key presses then got a bit carried away and the low res was a challenge that I probably would have been wiser to avoid. Thank you so very much for the feedback!