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mdgunn

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A member registered Apr 02, 2014 · View creator page →

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Feels very competent. Nice graphics and fx and subtle music.  Great it has some significant story there. Good well rounded complete feeling game. Fantastic.

Feels very competent. Nice graphics and fx and subtle music.  Great it has some significant story there. Good well rounded complete feeling game. Fantastic.

Nice graphics and music.  Solid execution.

Nice graphics and music.  Solid execution.

Great Intro. Nice pixel art and music was notably good. Feels very competent. I wasn't sure if there would be an end. The UI is good at giving you some useful info but I still felt I wasn't sure of my direction. A few short lines of text on how things are going to progress as you enter the main UI maybe?  I might have missed something the text said in the nice intro though. Very nice!

Great overall aesthetics.  Great modelling work. Fun!

Thanks for the feedback.  I think I spotted some issues in the data like you mention. Probably not 100% yet. Your game was super sleek.   Cheers!

Bios....yeah.......do I REALLY REALLY want to save and quit!......Yeah, what's the worst that could happen.

Yeah maybe the whole  GUI thing and fitting quite a lot of text into such a low res was a bit of a time sink. Glad you appreciated it.  

Thanks for some detailed feedback. I think your right on all your points really. Coordinates and map need some rework yeah, only got to that bit quite late.  I think I aimed a little too high for the amount of work required to bring it all together in the time I could find.  First Godot game so ended up a bit rough but hopefully there's something to get a feel for in the pain!  Thanks!

I agree its ended up a bit clunky and confusing still. Thanks for the constructive feedback.

Yeah felt like I was stuck in the computer menu screen sometimes. controls don't mention mouse needed with keys. The big eye was certainly intriguing.

Soooooo many trees.  Made me chuckle!

Pretty novel.  Like the music and vibe.  Neat!

Pretty novel.  Like the music and vibe.  Neat!

Kept me going till the end.  Pretty nice.

I got a bit confused.  got to the plant and I had a shovel, but wasn't sure what to do next.  I wasn't sure if his legs not moving was part of some deeper lore.  Plant get legs and he shouldn't even have legs!  :)

Like the style and colours.  It's effective.  A parallax background  background might be nice.  A little more sound and some music would set if off nicely yeah. Maybe a little too easy. There are a good lot of mutations which probably makes it difficult to balance in a short time. Nice.

A colourful world. Nicely executed! Like the driving tune!  

Nice pixel art and nice puzzles. Music sets a nice tone. Great stuff!

Very enjoyable. Very well done.  Hard to suggest any improvements of any importance. It was possible to beat without mutating but that might be intentional.  I too probably got a bit far before I realised the there were extra keys/abilities. The pot guy that subtly encourages you to pound is quite far in and I missed him first time though I nearly headed his way but wanted to beat my progress up the tower so I went back to him after finishing. I think my favourite bit is the animation and the general solid environment. Nice shading, lighting and effects. 

Could I ask your GPU? I'm trying to figure out if there is any things in common with crashes and non-crashes.

Thanks for trying both, that is very useful to know that for you both has issues. There seems to be some variation. Could I ask your GPU model or manufacturer?

Yeah good comment.  I had some more complex stuff planned and partly implemented but had to cut back and the tamer stuff was less complex and easier to leave in. Thanks for playing.

Fantastic artwork.  Really nice.  Felt my character got a bit lost on the map screen at times or it wasn't clear what I needed to click to proceed.  Nice game though.

I liked the visuals a lot.  The mechanic was interesting and on theme so points for that but had potential for more exploration as was said.  The blocks and connecting string could make better use of 3D space by moving the blocks or string up or down a little so one blocks the other and producing a problem that needs to be solved (a puzzle).  Attractive game.

Very nice! Had a lot of fun and very nicely presented with good theme execution.  Felt it missed a restart button just a little but the solution is just a few rolls away I suppose!

Nicely executed and feels polished.  I got a bit lost on what I was meant to do beyond the combat like if I was meant to interact/push into any panels. Nice game.

Nice abstract puzzler executing the theme nicely.  GG!

Enjoyed it.  Well executed theme.  Cursor keys feel a bit odd, especially as the other key you have to press is E which is exactly next to wasd and very far away from cursor keys usually. It doesn't really detract that much once you get used to it but throws you a bit at the start. Very nice vibe.

Solid!  Great theme relevant mechanic with good level design build around it and the checkpoint system was appreciated.  Probably the best game I've played so far.

Hard to judge which bit is fully yours as I'm not familiar with GDevelop myself but in terms of what's presented it's good solid well rounded fun. Engaging enough that I got to the end. If it was harder then checkpoints would be a necessity I think.  

There is a small bug in the player controller where if you drop down from a platform it doesn't go back into the animation frames for walk. A tiny thing.

Adhering to the theme isn't mandatory in this game Jam but next time it would be good to tackle the theme. It's a good way to prove you can use the dev tools as 'tools' to work through something that only existed in your head but then you make real. A submitted game beats an unsubmitted game though so you got the main thing down and its fun to play.

Thanks for playing.  Could you tell me if you tried the v0.0.1 zip  which used the old renderer or the v.0.0.2 which used a beta build of LW 5.1 which I think avoided the crash but looked bad?

Good game. Thrust vibes.  I think it could do with some element of threat. Environmental, or enemies or boxes can take limited damage or reduced scoring. 

Solid entry.  Near the top of ones I've tried so far.

Nice environment.  Had me playing a good while then I got stuck inside the mesh of some steps before the final task.   Hard to screen out this sort of thing completely on a deadline. Partly my fault, I probably shouldn't have gone there, it wasn't really suggesting I should. I just can't resist a doors!  Thanks for the submission.

Nice. Cute! I feel an itch for a speed boost key for when you can see the way is clear.

Good start.   Inviting visuals.  Thanks for submitting.

I'm not a fan of Connect 4 (not marking based on that) but interesting and effective execution of the game. Glad I passed by.

Same problem also. Hope you get a change to fix it soon em00k.