Feels very competent. Nice graphics and fx and subtle music. Great it has some significant story there. Good well rounded complete feeling game. Fantastic.
mdgunn
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Great Intro. Nice pixel art and music was notably good. Feels very competent. I wasn't sure if there would be an end. The UI is good at giving you some useful info but I still felt I wasn't sure of my direction. A few short lines of text on how things are going to progress as you enter the main UI maybe? I might have missed something the text said in the nice intro though. Very nice!
Thanks for some detailed feedback. I think your right on all your points really. Coordinates and map need some rework yeah, only got to that bit quite late. I think I aimed a little too high for the amount of work required to bring it all together in the time I could find. First Godot game so ended up a bit rough but hopefully there's something to get a feel for in the pain! Thanks!
Very enjoyable. Very well done. Hard to suggest any improvements of any importance. It was possible to beat without mutating but that might be intentional. I too probably got a bit far before I realised the there were extra keys/abilities. The pot guy that subtly encourages you to pound is quite far in and I missed him first time though I nearly headed his way but wanted to beat my progress up the tower so I went back to him after finishing. I think my favourite bit is the animation and the general solid environment. Nice shading, lighting and effects.
I liked the visuals a lot. The mechanic was interesting and on theme so points for that but had potential for more exploration as was said. The blocks and connecting string could make better use of 3D space by moving the blocks or string up or down a little so one blocks the other and producing a problem that needs to be solved (a puzzle). Attractive game.
Hard to judge which bit is fully yours as I'm not familiar with GDevelop myself but in terms of what's presented it's good solid well rounded fun. Engaging enough that I got to the end. If it was harder then checkpoints would be a necessity I think.
There is a small bug in the player controller where if you drop down from a platform it doesn't go back into the animation frames for walk. A tiny thing.
Adhering to the theme isn't mandatory in this game Jam but next time it would be good to tackle the theme. It's a good way to prove you can use the dev tools as 'tools' to work through something that only existed in your head but then you make real. A submitted game beats an unsubmitted game though so you got the main thing down and its fun to play.
Nice environment. Had me playing a good while then I got stuck inside the mesh of some steps before the final task. Hard to screen out this sort of thing completely on a deadline. Partly my fault, I probably shouldn't have gone there, it wasn't really suggesting I should. I just can't resist a doors! Thanks for the submission.

