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It's a great achievement to take prepare a demo and participate in Next Fest. I really admire your effort. I fully understand how hard is to polish a game.

Marketing is really hard part IMO it's mostly based on luck.. it's sometimes matter of one short on TikTok to let your game be found by a big content creator. What you can do is just help your luck by doing what you described. I am glad you decided to learn more about it.

I really like you noticed to speed up the gameplay, it's a pretty good direction. That's harsh true that I struggle - When core gameplay is not enough "fun", above layers (UI, UX, Music, Story) doesn't really matter, there is no point to polish them when foundation is not attractive for players.

Side note: Good UI, UX as ready to use systems matters because you can reuse it for different games. So it matters from an architecture perspective.

What really resonate for me from Chris (https://howtomarketagame.com/) is quote: "We are making a fuc*** video game, it should be exciting!". That's marketing view on a game, excitement makes ppl want to play your game. What means a game is exciting? I am not sure yet.

I played your demo and enjoyed it. When you release your game I will buy it to support you.

(+1)

We really appreciate your support and the great feedback you've provided!

We have another update almost ready to go which embraces the simplified less Inventory Management path and makes it the default. We just need to update the tutorials and Training Hall for the change, but got distracted...

We just released a new jam game. We plan to make a new game in the same world setting as Hungry, currently thinking about it being during the past event mentioned in the Training Hall section of Death Affinity. We are thinking something more upbeat and showy that will be easier to promote, so going with an action-adventure game. The current jam game is built on the kids doing a couple days of practice in the style before we heard about the jam and decided to rush finish something for it. This has none of the story tie in we plan in the future, but is a great chance to get some feedback and practice with the style. We are taking that step back and looking at any path forward that may help the game succeed.

We do have a framework/template project we use for games. I just updated it last weekend based on the improvements in Hungry, and we used the new one for the kids' projects & jam submission. It has been a great help in not getting bored redoing the basic layout every time!

Sorry if this is a bit rambly. I just finished submitting the game when I saw the notification, and am still unwinding. Thanks again!