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We really appreciate your support and the great feedback you've provided!

We have another update almost ready to go which embraces the simplified less Inventory Management path and makes it the default. We just need to update the tutorials and Training Hall for the change, but got distracted...

We just released a new jam game. We plan to make a new game in the same world setting as Hungry, currently thinking about it being during the past event mentioned in the Training Hall section of Death Affinity. We are thinking something more upbeat and showy that will be easier to promote, so going with an action-adventure game. The current jam game is built on the kids doing a couple days of practice in the style before we heard about the jam and decided to rush finish something for it. This has none of the story tie in we plan in the future, but is a great chance to get some feedback and practice with the style. We are taking that step back and looking at any path forward that may help the game succeed.

We do have a framework/template project we use for games. I just updated it last weekend based on the improvements in Hungry, and we used the new one for the kids' projects & jam submission. It has been a great help in not getting bored redoing the basic layout every time!

Sorry if this is a bit rambly. I just finished submitting the game when I saw the notification, and am still unwinding. Thanks again!