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(+1)

It was a bit hard to keep track of what was broken at what time, and it wasn't obvious to me what the bars on the bottom left were supposed to represent, why/when stuff fixed (Automatically? I had a button called autofix, I don't know what it did). A warning/notification that something is broken when you try to use it would also be nice (I was trying to left/right click a lot while one of the weapons was broken). Kind of fun, though!

thanks for the feedback! we messed up a bit with planning the game and ended with some features missing a lot of polish and explanation.