Kind of a hard game but it's fun! I really like the idea of the world slowing down as you are closer to dying. The platforming was difficult, but I felt the boss was really easy. I just stood in place spamming my attack button and the wind-up button so I couldn't die. It was during this fight I noticed that the wind up does not have a cap, so I was able to replay it and get to the boss within a couple jumps. I was also able to fall out of the map with a really high timer count so it would have been hard to decrease it to respawn. I think there should be some collider that if you fall out of the map it respawns you. Or you could limit the number of spins so the player can't get fast enough to jump out of the level. I also kept accidentally hitting space to jump and then just walking off the edge of a platform so that was a bit frustrating. The music does sound really good, but I think your game might also benefit from more sfx like from attacking/killing an enemy or winding up the gear? clock? thing. I think if you cap the max spin that would solve a lot of your problems! Hope this helps!
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Done! I was getting the similar suggestion of having a spin cap and world boundaries, so I have added them in. As for having a suitable sfx for attacks or winding up, I wasn't able to find anything suitable 😔 which is why I didn't add in anything for now. If I run into any good effects packs for this specific requirement, I'll go ahead and patch it in. Thanks for the suggestions!!