I'll start with the positive stuff- I think the core idea is great. The settings and story you put the player in are more original than most gmes I've seen here, including my own.
I feel like the presentation matters a lot here, and that's the main drawback for me. You present the story in pop up windows which aren't very engaging to the player, and the destruction levels could use better sound design. Plus the controls of the tornado felt a little counterintuitive and I couldn't figure out how the boost works.
Overall there is a lot of potential with the idea, just needs some polish.