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Hello, if I would be very happy if you are still available to open for playtest our dwarf incremental mining game, even 30 seconds first impression is still valuable us, since it was our very first project with busy scheduled team and we were too focused on learning Godot, game design, git version control system and project management that we forget the most important part, feedback and presentation.


Everyone is invited to check it out: https://doozzarella.itch.io/spincremental

(1 edit)

I couldn't figure out how the left mouse button do anything to help spin the crank?
And the upgrade menu is not the full screen height (or at least I can't scroll far enough to see all items)
Also the numbers of the upgrades, some are very hard or impossible to read or figure out which number it is, prolly increasing the font size will help or elminate the problem.
The graphics are very nice tho :)

(+1)

Hello, as soon as I posted stable version of we focused on more replacing placeholders and make the game look more readable, I think the UI correctly show in development but not updated at website. The purple "crank" should be spinnable by holding Left Mouse Button and dragging circular motions with mouse on that area, thanks for pointing out that since we plan to add tutorial we will try to make more sense to main spin mechanic and how upgrades work.

Thanks a lot for feedback this will change our priority list a lot.

ah i didn't try to rotate after clicking, but always dragged in a straight line :)