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(+1)

Agree with the previous commenter. It’s not really possible to judge this idea yet based just on this description/a few screenshots. That being said:

  1. I like roguelites, I don’t know much about slavic folklore so I would be interested to learn about it through a game.

  2. The overall atmosphere seems good, but looking closer at the images some of the models look a bit weird/clunky, like the cobblestone road.

  3. A playable demo that gets the core gameplay loop across

  4. for me personally, yes that would be a big turn-off

Really helpful, thank you — especially the specifics.  1. That's exactly the angle I'm going for — the enemies, bosses and bits of lore    are pulled straight from Slavic folklore (Leszy, Wij, Południca, Utopiec...). 2. Good catch on the cobblestone — yeah, some of the environment assets are rough    and I'll rework them. The atmosphere is the part I most want to nail. 3. Working on it — a demo that gets the core loop across is the next milestone. 4. Appreciate you saying it straight. The AI question is real and I'd rather know    where people stand than guess.  I'll post a devlog when there's something to actually play. Thanks for taking the time 🖤