Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
is a feature that is standard in all other online stores

Please name two game stores that have this, other than Steam.

I tried finding stores that have this feature. The only one I found that has this is Steam.

it’s a frequently requested feature

I know my analytics. And I read the public comments. A lot. No, that feature is not as requested as some people think it is. Of course it is still wanted very much by some people. But not by the majority of users.

The worst bit is, I can simulate a fully functional multiple tag exclusion. Client side. But it is not worth much. Tags are far too inaccurate on Itch for this to do any good.

And that Steam even has this feature is only known to me, because of discussions on Itch. I never had a need for this. And the tags on Steam are a limited pool of tags and they are user chosen by majority, so they are very accurate in comparison to the developer chosen tags on Itch.

The better solution to declutter the popular top pages is this https://itch.io/t/1018893/a-never-show-me-this-again-please-button . 

so you’re saying we should be relying on 3rd party solutions that we have no idea what they do under the hood and simply trust that such a 3rd party tool with zero official safety stamp of approval from itch.io won’t actually be secretly scanning our search criteria from the URLs it digests and believe that it isn’t going to generate its own analytical data or maybe even include some sort of search tracking feature? Yeah I don’t think you guys really get why blindly trusting 3rd party tools and the fact that the company itch.io isn’t adding this feature in an official capacity is really a pretty major safety risk.

I get that the inconsistent tag list is due to the fact that the platform allows sellers to list their own custom tags, but the reason I’m being as forceful with my responses isn’t only because of this feature being handled officially thru manual modification of the URL by the user – which if any of you were UX Designers and didn’t cringe at that then I gotta wonder where you learned what proper UX Design is… – You should NEVER have your users interact with the website by forcefully modifying the URL. If you don’t know why this rule is important, then clearly you don’t get that this is how hackers hijack websites and even do forced injections into databases. I’m starting to wonder if anyone who as replied to my posts here have ever even learned what the standards are for full-stack development and why if you don’t create an on-page UI element to modify the URL but instead force the user to interact with the page by directly modifying the URL params… sorry, clearly I’m not addressing professional programmers…

my last thing I’ll say is this: If you don’t get why the use of 3rd party tools for this feature that should instead have an official method provided by the itch.io dev team is a problem is that it opens up the door to anyone who has even a little bit of programming experience or even AI slop tools to be released that may or may not have features that can be malicious in nature. This is a very possible security risk for the users of the platform.

Oh and redonihunter, nobody cares if you “know your analytics”… facts are facts. security risks are a danger no matter how small, thus relying on a 3rd party tool for this isn’t an acceptable option for those of us who value our online safety and security and privacy.

If you talk about my solution, you can read the source code. And since you are a developer, I assume you would understand it.

The gui for the exclude url string is basically a one liner that uses a feature of browser extensions to make that modifier persist. If you do not care for persistence, use a bookmark.

And the script is an interface to utilize this mechanic in a comfortable way.

@-moz-document domain("itch.io") {
div.game_cell:has(a[href*="projectname"] ) { display: none }
div.game_cell:has(a[href*="projectname"] ) { display: none }
}

I talked about my Itch projects analytics. It shows me how many people land on my page. 

sorry, clearly I’m not addressing professional programmers…

I could not follow your line of thought. Also I am not a professional programmer. The feature was made 8 years ago by leafo. It was and is an unofficial, undocumented feature. That means it has no gui. And you will only find about it, if you search comments or the net.

Why this never was expanded is not known. There is only speculation. But the feature also was never removed.

facts are facts

I asked you to name game platforms that have the feature. So please offer some facts.