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Nice, having options makes things easier! It is still a bit buggy, at least when i played it. Sometimes, it just resets the player to the middle spawn position when i fire for to long.. Sounds are good!

Thanks a lot for your feedback, if you don't mind can you send the bug report in more detail, e.g, how it happened, what actions were you pressing, etc. on the games community? You hav eto open the game page, and scroll down to community, and new post!

Ok, i tried again: 

I believe that the error is happening when i assign my left mouse button to shoot. It seems like there is a split second where the menu opens up, since i am still holding down the left mouse button, it restarts again and again. 

I just set shoot to space bar and the error is gone. How do you open the pause menu? Maybe display which key that is or let the player assign:

Forward

Backward

Fire 

Menu

Also, when i start playing, i always have to click once to make the cursor appear.

What do you mean by  "DO NOT set your controls to any of the scroll actions" ?

Thanks a lot for clarifying what the issue is, and for all the feedback. What I meant by DO NOT set your controls to any of the scroll actions is that the way that godot handles scroll actions and key actions is completely different, so I had to have a different movement script just to use scroll controls. So now when you use scroll controls, it is EVEN HARDER to move, making you move ONE PIXEL every scroll 😭 so just pls don't so that

Ah, ok: So "Do not use mouse wheel"?

yes, do not use mouse wheel. I guess I could have saved some keystrokes there

GOOD NEWS @ChillZombie , I have fixed the pause menu bug, it was because of the way that I handled the spinner wheel

Well done!!

Thanks a lot!! If you have any more bugs, please post in the game's comments. I can't wait to get working on the game after the jam is over!!