Nice, having options makes things easier! It is still a bit buggy, at least when i played it. Sometimes, it just resets the player to the middle spawn position when i fire for to long.. Sounds are good!
Viewing post in Playtesting - Radial Beacon
Ok, i tried again:
I believe that the error is happening when i assign my left mouse button to shoot. It seems like there is a split second where the menu opens up, since i am still holding down the left mouse button, it restarts again and again.
I just set shoot to space bar and the error is gone. How do you open the pause menu? Maybe display which key that is or let the player assign:
Forward
Backward
Fire
Menu
Also, when i start playing, i always have to click once to make the cursor appear.
What do you mean by "DO NOT set your controls to any of the scroll actions" ?
Thanks a lot for clarifying what the issue is, and for all the feedback. What I meant by DO NOT set your controls to any of the scroll actions is that the way that godot handles scroll actions and key actions is completely different, so I had to have a different movement script just to use scroll controls. So now when you use scroll controls, it is EVEN HARDER to move, making you move ONE PIXEL every scroll 😭 so just pls don't so that