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Ok, I had jumped down there but somehow didn’t trigger the boss the first time, or maybe got impatient, it did seem like it took a few seconds for the boss fight to start. Got much farther, hit at least one 100% real bug: getting to the islands with the pipe connecting them, one of the battles spawned a guy too far away for either of us to hit each other, even with the carbine zoomed. I also had a battle on the first island keep triggering, I think due to saving, which is a bummer. Eventually I get the grenade launcher and think I’m stuck again. Taking the double decker essentially back to the start, I took a biiiiig leap to the “O” platform that is really low with two pillars on each corner. Once down there, nothing happens.

Having skysickness definitely limits how much I can play, which made me think it would have been nice to choose to actually take the upgrade or not. Again, great job! Even with the issues it was still a blast! Now that I’ve used all the weapons, they all feel unique and well suited to different tasks. I do wish they remembered their ammo when switching, I also got some weird bugs where sometimes the particles would, for no apparent reason, spawn basically right in front of my face, but that only happened a few times.

Thanks! I am aware of the enemy but I could not find where they spawned, which is partially why there is the option to kill all enemies in the pause menu. I should have made it clearer, but the grenade launcher can destroy the pipes and let you advance to the last upgrade. Once you get to the last island, you need to jump through the hole in the middle to reach the final boss. I'm glad that you had fun despite the issues!

Oh man, you even had the kill all enemies noted, ugg! I just got so wrapped up, I totally failed reading multiple times! Finally made it to the end, I really appreciate the level looping. I don’t know if it was intentional, but reloading does not spawn you at the checkpoint, but at the start, but it’s never hard to get back to where you were so it didn’t feel like an issue real issue. I think the last suggestion is to have the enemies die faster, fall away quickly. After the final upgrade with the two minibosses encircling, I took one out but since it just floated there, I think it then blocked my shots to the other one. Again, take the fact that I’ve kept messaging you as sign of how much fun I’m having and determination to see it to the end.

Thanks, I'm really happy that you were able to get to the end! Reloading at the beginning is a bug, but respawning from the last checkpoint seems to fix it. I will also make it so that large enemy corpses no longer have bullet collisions